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About my new project: Separated by the Demon Queen

Hello everyone!

A few weeks ago I posted a poll presenting three ideas for my new project, a game I wanted to make in RPG Maker with realistic graphics to see if people liked a game like that more than a visual novel. The winning idea was idea A, so I'm going to give some exclusive information about that project in this post.

The winning idea was this one, so here's a quick rundown: you control the demon queen, who has kidnapped a princess. Her fiancé, a hero, challenges you to rescue her. He starts at level 1, and every time you defeat him, he goes up a level and challenges you again immediately after. Every 10 wins, you get time to walk around your castle to interact with your prisoner and your other wives. With your other wives you can interact by having sex with them in various ways. With your prisoner you can interact by corrupting her little by little through scenes by spanking her and other things to reduce her resistance. The less resistance she has, the more sex scenes you'll unlock with her. In parallel to this, you'll be able to command your wives to interact with your prisoner, which will increase the princess's affection towards your wives and towards you, making the story go in a more romantic direction. The different endings will depend on how much you've corrupted the princess and her relationship with your other wives.

I'm also planning to add some more game mode, for example a "battle mode" or something like that where you have to fight the hero 100 times in a row, without a break. Can I make it so that your health doesn't regenerate between fights? I'll have to look into that. Maybe I can add a New Game + as well? I don't know.

It's possible that the game won't include all of the demon queen's wives from the start, as I might add them later with updates.

Regarding the combat system, as a demon queen, your health is extremely high and your mana is infinite. You can't level up or change your equipment, in fact, there's no equipment menu. At the beginning of fights, you have a few skills enabled. Then, as your health gets lower, you'll "phase through," which will unlock more skills for you to use. The combat system mimics as closely as possible what it would be like if your enemy was the hero and you were the final boss.

Lastly, I want to show you the final cover of the game. Assuming I eventually release the game without the handcuffs and then I'll release them one by one in updates, this will be the cover when all the handcuffs are added (the first cover of the game won't have the handcuffs, just the princess). Do you like it?

If anyone has any questions or wants to contribute an idea, I'd be happy to hear from you.

The title, by the way, is a reference to my projects that started with "United". Since this game is not about reuniting the main couple, but about separating them, the new one is called "Separated" instead of "United".

Have a great day!


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