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GuildProject from patreon
GuildProject

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Public build : 0.0.06 Win/MacOSX/Linux

DL Link (Mega) Windows : Guild_Project_0.0.06_Win (Public build)

DL Link (Mega) Mac : Guild_Project_0.0.06_MacOSX (Public build)

DL Link (Mega) Linux : Guild_Project_0.0.06_Linux (Public build)

New build, with lots of improvements to the battle system as well as the general flow of the game player wise, plus our first duo CG !


Thanks to the feedback we got, here is a list of the changes regarding the general flow of the game, for a better player experience :

- The prologue can now be skipped upon starting a new game (directly to free roam)

- Advancing dialogue can now be done by : Left-Click (anywhere) / Spacebar

- Skipping dialogue can now be done by : holding LeftControl / "Skip" button (top right of the text box)

- Dialogue elements (speaker name box and text box) can now be hidden/shown by : Right-Click (anywhere)

 - Attack/Defense animations duration has been reduced (from 3s to 1.5s) 


As for the battle system, a lot of changes have been made and more are to come :

- Battles now feature a front and a rear row (2 characters per row)

- Rear row can only be targeted with long range abilities or magic spells

- Once the front row is defeated, the rear row takes its place and can be targeted with close combat abilities as well

- Upon selecting an ability, battle screen now display an indicator above characters that can be targeted by said ability (a white downward arrow)

- Selecting an ability will display its effects (like before), as well as "Base Damage" (based on character stats and later equipment)

- Hovering over a target will display "Real Damage", that is calculated by the difference between attack and defense stats (will need some balancing) 

- Enemies now grant Experience points when defeated, allowing characters stats to grow (will need some balancing) ; results are diplayed at the end of battle

 

Also, a couple of other changes :

- Added Character screen, where you can view party members and their stats (will later also display the equipment)

- Hub screen has been updated with a couple locations : the Blacksmith's Forge and the Forest Area - Water Stream (free roam) ; also returning to the main menu now takes a confirmation (no more accidental exit !)

- Fox enemy 1st CG is now available and feature our first duo !


Ellanore's Office now has its own background as a lot of things will later happen between these walls

The Blacksmith's Forge is being set up and will allow equipment upgrade later on.

Adventurers will be able to perform some basic improvement on their own, but anything more than that will require the skills of a proper Blacksmith !

Unfortunately, we are still waiting on them, as the previously assigned one was displaying some shallow business...


Now that the battle system has been improved in such a way, we will be able to have Ally targeting abilities (such as heal/buff) as well as mutli-targeting abilities (such as row/AoE effects)


Again, thank you all for your feedback and your support, it is greatly appreciated !

Public build : 0.0.06 Win/MacOSX/Linux

Comments

You know I think that's something that Patreon needs, someway to hide spoilers in the comment section. Like maybe you have to hover over the comment for it to show up.

Greg Boham

Spoiler : Actually no, it is not ! Though, Fox loves to tease the Rabbit !

So is Fox Enemy CG2 = WIP F/F

Greg Boham


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