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A Journey of Black and Red Glossary 2.0

Vampire ‘physiology’

The different stages of vampire life.

Vampires are made by a sire ranked at master or above. A mortal is drained of blood and fed concentrated essence (in blood form) over three days, following which they die and are reborn as vampires. The process is punishing for both parties and cannot be reversed for the mortal. The mortal enters a state of suspended life where they can survive devastating bodily harm but if it stops, they die.

Once reborn, the vampire is a drone (except for rare exceptions). They are apathetic and listless for a few nights, during which they have to be fed. Reborn vampires must be fed the blood of their sire once more to finalize the transition and solidify their minds.

Vampires under two years old are fledgelings. Fledgelings are only awake a few hours, must consume blood every night and cannot do much without feeling Thirsty. They are normally protected by their covens for an easy transition. They have an undying loyalty and love for their sire.

The next rank is that of ‘courtier’. Contrary to the other ranks, courtier is as social as it is physical. Vampires usually become Courtiers after they have proven their ability to function as ‘adults’. Requirements vary from clan to clan and even coven to coven, but there are common elements. Vampires of that age start to influence mortals instinctively, an ability known as Charm. They also have enhanced senses and improved physical abilities. A relative mastery of all three, as well as other elements such as learning and the successful completion of tasks are what most clans demand.

Masters are the next step. Not every vampire becomes a master. At this stage, the vampire unconsciously severs the bond with their sire and gain the ability to control their essence. Masterhood also comes with an improvement of all their attributes as a result. Essence allows vampires to fuel blood magic, spawn fledgelings and obtain soul weapons. Masters are usually independent-minded and will try to gain a measure of freedom at this stage. Masters start waking up before dusk.

Lords and ladies stand at the top of vampire hierarchy. Only a minority of vampires will ever reach that stage, even if they live for centuries. Lords and ladies have fully unlocked their potential and received a mysterious power known as the Magna Arqa as a result, which reflects their nature. Lords and ladies are unmatched in terms of battle potential and those who have trained for war are devastating agents of destruction, guiding entire covens to war with merciless efficiency. Their reach extends to banks and government bodies and to attack one in their hold without an army is a foolish and short-lived prospect.

Progenitors are outside of the standard hierarchy. They are made by ingesting a mysterious potion created by Semiramis herself, under the Watcher’s direction. The mysterious entity selects candidates through means unknown. Each progenitor represents a value, an ambition, and a flaw. They are born immensely powerful and transmit those to their spawn by creating a new bloodline. Constantine was the latest Progenitor.

Vampire bodies.

Vampires look similar to humans besides being usually pale and a few other details. They have slightly sharp and black toes and nails, actually crystallized essence and deadly weapons in their own rights. They also have fangs in their upper and lower jaws where canines are. Vampire blood is black, and actually their essence. Any body part taken from a vampire will eventually turn to dust and all of it turns to dust when they die. Vampire hearts sometimes beat and they have low circulation. They do not exactly fully exist in this realm. Their bodies do not change outwardly as they age, however it becomes resistant to damage from mundane means.

Despite their human appearances, vampires are the deadliest entities on earth. they are faster, stronger, and more resilient than even werewolves. The only blessing is that they remain extremely rare.

Vampire Weaknesses.

For all their powers, vampires have several limitations. They are few and creating offspring is a difficult prospect. They will ‘die’ with dawn and only wake up at dusk. Note that masters and lords wake up earlier but they remain weakened during the day. Vampires must sate the Thirst or risk degenerating into beasts. Sunlight will set them on fire and disable them instantly. Fire scares and hurts them. Silver and enchanted weapons will inflict lasting damage (according to vampire standards). Faith repels them. They may not enter any home without invitation. They may not perjure themselves without inflicting terrible harm upon themselves. Those weaknesses do not even the playing field but they prevent the illusive creatures from taking over the world to brazenly.

List of bloodlines

Amaretta: A bloodline focused on prophecy and vision. Their Progenitor is active but only meditates. Most Amaretta members are female and they are concentrated around the western Mediterranean.

Known members:

Cadiz: A clan based in Spain, whose members are known to achieve supernatural focus. They boast many of the world’s greatest duelists, though they sometimes suffer from tunnel vision. Their Progenitor has gone through a portal in search of a challenge. Many of their members support the Eneru faction.

Known members:

Constantine: Constantine himself has not yet sired a Spawn. The Constantine power is to grant Servants a portion of the vampire’s strength. Constantine believes that any spawn he sires may be able to bind a Servant immediately, but not to share their strength. It is also likely that only Servant-vampire pairs could be turned and the consequence of losing one of the two might just be fatal.

Known members:

Dvor: Dvor vampires bind with a territory and mostly remain there. They are significantly stronger when defending it against intruders and weakened while away. All of them support Eneru and make up most of the alliance’s upper ranks. Their Progenitor is asleep in his city somewhere in North Africa, while his descendants concentrate around the Middle East and Eastern Europe.

Known members:

Erenwald: Based in Germany and central Europe, Erenwald vampires favor nature and the wilderness. They are the only bloodline animals do not shun, and rear most Nightmares. Some of them can perform druidic magic and their Progenitor turned himself into a tree. They contribute heavily to the Followers of the Path, the third vampire faction.

Known members:

Hastings: Hastings can walk in undirect sunlight, though they consider it unpleasant. They also naturally wake up early and can consume food and drinks. In exchange, they are physically weaker than the other bloodlines though they should never be underestimated. Their Progenitor recently eloped with a mortal and they hide somewhere in the English countryside. The clan is a major contributor of the Mask alliance. They concentrate in the United Kingdom and France.

Known members:

Ekon: Ekon vampires are obsessed with new experiences, gathering their impressions in a magical repository known as the Great Book of the Ekon. Their Progenitor died to experience the sun and share his experience. Several copies of the Book exist across the land updating themselves as soon as a new entry is made.

Ekon vampires possess increased Thirst and pain resistance to assist them in their endeavor. They are mostly neutral and seldom gather, preferring to travel the land in their never-ending quest for the new and the exciting. As a result, they do not have a main territory. They are also one of the few clans recruiting in central Africa and the Guinean gulf.

Known members:

Kalinin: Kalinin vampires can resist and even wield holy symbols so long as they believe their cause is just. Their Progenitor was killed in combat and devoured by Nirari. They make their home in western Russia, particularly around Moscow and Saint Petersburg. They are neutral.

Known members:

Lancaster: Lancaster vampires are exceptional at Charm. They are the other clan operating in the United Kingdom and also support Mask. Their Progenitor was killed by a once in history alliance of mages, Gabrielites and even some vampires.

Known significant members:

Natalis: Natalis vampires boast incredible physical strength. It comes at a cost to their intellectual abilities, though most of them are not completely stupid. Their Progenitor has disappeared and some suspect that he has died. Natalis are mercenaries and bodyguards, having very few holds of their own. Most Natalis Lords support the Eneru faction.

Known members:

Nirari: The Devourer bloodline, the first vampires. Nirari can absorb a fragment of the strength of their victims and keep it for themselves at the cost of particularly strong instincts. Because of the Progenitor’s use of his Spawn, only four Devourers are currently alive while some newer bloodlines boast numbers in the hundreds. Lord Nirari himself is locked in a secret war with his mother, a conflict that has spanned millennia. He is considered unstoppable by most organizations.

Known members:

Roland: Roland vampire boast an unbreakable will that lets them train harder, fight longer and pursue passions with more determination than any other bloodline. They, unfortunately, tend to be stubborn as a result. They originated in France and make up the core of Mask’s military. They have a tradition of being patrons of the arts, even more so than the Rosenthal. Their progenitor is currently slumbering in an unknown location. Roland were created in the 8th century and have spread far and wide.

Known members:

Rosenthal: The Rosenthals boast an eidetic memory and synthetic mind. They are completely neutral and act as the lorekeepers, bankers and administrators of vampirekind. They benefit from a positive relationship with other factions of the supernatural world and boast a powerful mortal military made of well-trained and loyal mercenaries. Rosenthal vampires are mostly uninvolved and are forbidden from taking part in conflicts by their Progenitor herself. They operate out of Switzerland but recruit everywhere.

Known members:

Vanheim: The wild cards of their kind. Their powers are unpredictable. Vanheim are rare, few, and often isolated though they are not shunned outright. People with peculiarities or strong traits are often picked. The Vanheim Progenitor is an unknown figure to most, and shrouded in mystery.

Known members:

The main vampire alliances:

Mask.

Masks dominate Western Europe. They favor infiltration and influencing the world from the shadows. They are known patrons of the arts, funding extravagant works and hosting grand balls. Their games and contests are often cruel. Masks dominate Western Europe except for Spain.

Eneru:

Eneru members postulate that vampires, as long-lived and resilient individuals, have the potential to be superior rulers. That is not to say that any vampire has the necessary leadership skills, of course. Member of Eneru will semi-openly rule small domains over which they have near complete control, employing talented mortals as representatives and agents. They tend to be traditionalists though many of them still understand the need to change. Eneru vampires control Spain, parts of north Africa, parts of the middle east and parts of the Balkans. They are more fragmented than Masks.

Followers of the path.

The Followers, also known as the brotherhood, are isolationists and can be considered a faction only insofar as they oppose the two others. Followers control central and Northern Europe as well as Western Russia.

The Accords.

A good number of vampires have moved to North America, until a community formed under the patient rule of Constantine. The Accords heavily regulate conflict between the eclectic members of the group. Constantine’s personal guard as well as himself and a squad of knights ensures that discipline is enforced with deadly efficiency.

The Knights.

Based in Russia and formed by disgruntled Italian vampires, the Knights are an association dedicated to peace and the general prosperity of vampirekind. They are often called in to mediate conflicts when the other alternative is war, or to conduct missions ranging from investigative work to exterminations and assassinations.

Knights operate in squads of four to six members, each filling a specific role. Vanguards are the melee experts and usually the best combatants of the squad, used for the direct approach. Shades are infiltration experts and can be used as assassins. Faces are expert negotiators and schemers while Vestals specialize in information gathering and battlefield control, often through the use of magic. Although they do train with their roles in mind, full Knights can play any role with a measure of competence. Finally, there is not a single Knight who is not trained for war.

The Knights were founded by a triumvirate: Octave, Lorica and a third member whose identity is not know but who is still active. Octave is quite possibly the second deadliest duelist in the world after Nirari.

Other supernatural alliances.

The White Cabal.

Based in the state of New York, the White Cabal is a group dedicated to the protection and development of mages in north America. They are the largest alliance in North America  by an order of magnitude, and the most involved with the government. They have a standing alliance with Ariane and are in a state of truce with the Accords. They are growing extremely fast as more and more casters are exiled from the Old Continent. They are ruled by a council of archmages and their military became  very effective after it was reformed by the ‘black dog’ Hopkins, a mundane man who has since retired. Main members are:

The Order of Gabriel.

A fanatical order devoted to the extermination of all things supernatural, they are well-trained and well-funded for the most part, and do not hesitate to sacrifice their lives in the hope of killing one more monster. They go mostly after practitioners, rogue and otherwise, but will attack vampires if they think they have a shot at taking one down. The attrition rate of the order is extremely high but there is no shortage of volunteers to join their ranks as supernatural entities often leave many vengeful victims in their wake.

At the end of the American Civil War, the Order was almost completely exterminated and their remnants were absorbed by rogue governmental programs forced into hiding by Sephare’s relentless pursuit.

The werewolf packs.

Although not completely unified, there are a lot of organized werewolf packs in Canada under the general leadership of Augustus, an extremely powerful werewolf. Ariane accepted a group in her domain under the dubious and extremely talkative Jeffrey. They founded the town called Moonside and have lived there ever since. Moonside population is currently over three hundred, and they have an extremly large territory.

Known Members:

The Red Cabal.

More than a true alliance, the Red Cabal is a compact of different entities working around Ollie, Merritt’s son and a powerful fire archmage. Red Cabal teams are made of mages, mundane soldiers and pariah werewolves working in concert.

Known members:

The Bingles.

Although not an alliance per se, the Bingles are godlings from the same family. Godlings exemplify a mortal archetype, in the Bingles’ case, that of the adventurer and explorer. Ariane assumes that whatever entity sends them on adventures has taken an interest in her as they often cross her path. She is a romantic at heart and has so far decided to help them.

Known members:

The free Fae.

Most Likaeans, the fae, arrive in this world weakened and disoriented by its thick and rigid fabric. They are quickly identified and captured by vampires. However, there is a faction of independent Fae struggling to free their Brethren

Known members”

The Dvergur:

Based in the Skandes, the Dvergur, or dwarves, are a species close to humans with an affinity for mountain and metal. They have low fertility but can have children with humans. Children with a lot of Dwarf blood become full dwarves on occasion. They live for a very long time and are normally rather isolationists, each clan keeping to themselves.

Known members:

Other characters:

Comments

Wasnt that vampire with that nightmare world during that vampire war part also from vanahaim bloodline ?

Alkoholest

You say Octave is second only to Nirari, but how would he fair against Cadiz if he hadn't left?

Adrien Léonard

Quite true. Added him.

Mecanimus

Hmm it's more of an abstract thing so I'm not sure I should add it as it could be confusing.

Mecanimus

Added

Mecanimus

Corrected

Mecanimus

Should be fixed

Mecanimus

I feel like leaving out Cousin Okri from the Dvergur listings is both fair and an insult at the same time.

Lorcogoth

Then again maybe you'd rather keep the essences of the other bloodlines secret for now. I reckon the ones that have been revealed should be listed.

SirPavlova

The bloodline descriptions describe powers & characteristics, but they don't list the essence of each bloodline. Ari often thinks about how "the essence of the Nirari is conquest", and we've seen how that essential *concept* affects them in ability and temperament. The text hasn't actually spelled out all the essences of the bloodlines, but I'm pretty sure Jimena once told Ari that the essence of the Cadiz is focus.

SirPavlova

Ah cool. Yeah I knew it was mixed blood but I thought it was specifically her blood that did the trick, what with being a princess. The way Sinead talks about her gave me that impression too but maybe he was just deferring to rank or skill.

SirPavlova

You missed the progenitors in the list of vampire rankings

Wolfclaw

"Masters start waking up before dawn." should be "Masters start waking up before dusk."

Kyle Pemberton

No, she is more of a researcher. It was their blood not just hers as well but I'll edit to reflect that.

Mecanimus

Done!

Mecanimus

Isn’t Sivaya way more powerful than Sinead? And it was her blood that boosted Ari into masterhood.

SirPavlova

Same with Loth, though different text.

SirPavlova

A general overview of the levels/ranks/life cycle of a vampire would be nice. Maybe with a description of there general social standing/responsibility and the basic abilities that are a vampire is expected to acquire and master at each level

william wallace

Oh yeah, adding him rn

Mecanimus

Editing

Mecanimus

Is Sinead in there twice? Once in the fae and once at the end

Ryan

I'm updating the doc as people comment.

Mecanimus

He's a Roland. Added everyone you mentioned and will reupload. Basically I'm adding whoever people mention.

Mecanimus

Wasn’t the new American knight commander a kalinin?

MacDB

Ooooh thanks, I'm adding them rn.

Mecanimus

Yeah it's full of holes rn but I'm working on it.

Mecanimus

I'll add it under her character thing.

Mecanimus

Is there a list of notable bloodlines and powerful creatures Ariane has gained blood from, and thus access to those abilities?

Didn't he pass after the battle against the dead God's ravenous abominations?

Bunny Waffles

When did Frost die?

Devourerofwords

How many minor characters do you want to include? Any of the merfolk, either from the Mediterranean or the Gulf of Mexico? Constantine's torturer? Any notable werewolves? And out of curiosity, what bloodline is Octave? Or is it still secret?

Tarodan

Still missing the freshly-woken Lord that Ariane killed, as well as the other Bingles. Also the Herald and the lil Likaean guy Ari rescued (not Sinead), uhh, court of keys or something?

Thanks for this, it's been getting a little hard to remember what each bloodline does when reading those throwaway lines like "and like all Cadiz he was good at chess".

Gardor

also am i missing Ariane's 2nd vassal or am i blind as usual?

Aapjuh

Vanheim: Progenitor is unknown. followed by Vanhein: the mysterious progenitor is he just not know to the vampire world but only to us through Ariane? also Vanheim: is missing bold+underline

Aapjuh


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