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MonsterGirls

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GPU vs CPU

So converting over the system to a GPU framework is a bit of work, I'm not going to do it everywhere, I just need it for the particles to work... So anything visually 'under' the particles needs it. Still, why not do it where I can, at least until it gets to be a lot of work, then I focus on what I need for monster girls.

Here we have a GPU version on the left, and a CPU version on the right, the CPU version will run slower, but right now when you change menu's the GPU one will render a frame behind the CPU, giving it a weird feeling. 

They are both scaled to 50%, (to see how they would look in the game) (these are "cards" for an upcoming update to combat....)

The GPU one is a bit more crisp than the CPU one. However that also means there is a pixel of whiteness loss on the left version, crispness does have it's downsides.

GPU vs CPU

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