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FM23 "Increase-Realism"-Megapack DECEMBER EARLY-ACCESS (25.11.22)

Update 01.12.22
All files have been updated for Football Managers latest update 23.2.
A default test save has already started to check some specific changes.

Hello, everyone!

I'm very happy to announce my first update for FM23. My"Increase Realism"-Megapack DECEMBER UPDATE.
This megapack improves various in-game parameters in over 220 nations to take the realism of Football Manager to the next level!
23 files were created and calculated with the help of my own database to guarantee consistency across all countries.

IMPORTANT:
1. Should be clear, just a reminder: Every file on Patreon is for your personal use. It is strictly forbidden to share my work with anyone.

2. The December update is the first version for FM23. So it may well be that not everything works 100% yet. I had to adapt a lot of things. However, many smaller tests were very successful! As experience in FM22 showed, there can be drastical changes until after the final update of SI in March/April 2023.

3. For Beta-users: There has been a lot of adjustments made compared to the Beta. The reason for that is that I already wanted to include changes which are needed for DaveTheEditors first version of his AroundTheGlobe Megapack, which I was able to test already and the release seems not too far away;) However, most of the changes take effect after 8+ years. So any shorter career isn't really affected

4. Reminder: For those who support me on a monthly basis for the whole year, you also have the option to support me annually. You will get a discount of 16%, which is almost 2 months free.

5. I am very grateful for any feedback about found bugs. However, this must be formulated in such a way that I can do something with it. Please use the template below and send me a PM. I'll read every PM but depending of the issue I might not respond to every message (resource management) :

Type of bug (visual, game-mechanics):

Affected Club/Nation/League:

Exact description of the bug + source if any why XY is wrong:

Screenshot (if useful):

Direct suggestions for improvement based on source XY:

Further comments:

6. I often get asked when the ideal moment is for a longterm-save and if the files are stable in ALPHA/BETA/Early-Access: 1. I will not release unstable files 2. There is no adequate answer from my side. So I simply cannot answer it.

"INCREASE REALISM"-MEGAPACK DECEMBER UPDATE

ALTERNATIVE YOUTH RATING

This file changes the"youth ratings", the "game importance"and the"development status" of all Nations.
The main purpose of the changes is to provide a more realistic balance of the potential quantity of players after more than 10 years. Nations have different development potential based on over 15 different criteria.

GENERAL

- The global distribution of talent was slightly increased.

- Each nation was individually calculated with over 15 different criteria. For example HDI (Human Development Index), average national and international audience, population, financial resources and many more!

- Individually adjusted development potential for each Nation

YOUTH & TRAINING FACILITIES IMPROVEMENTS
This file improves the balance of the current ability of newgens when they are created. In some cases/nations it was generally too high and in others too weak. The adjustments to the training facilities then ensure that the subsequent development speed is realistic.

WORLDWIDE AWARD FIXES
The influence of this file is very important. It improves the reputation behavior especially of younger players. This is too low in the standard game and has a significant positive impact on the age problem (national teams and clubs become too old after 6+ years).
Additionally, it brings a whole new game experience:
- Keeping young players at small clubs becomes more difficult
- All U-team competitions become more important
- Reputation behavior has been balanced worldwide
Important:
1. awards only work in playable leagues, sometimes even only with "full details" (goal of the month etc). So the more leagues you load, the better the reputation behavior of younger players and thus also reduces the age problem in clubs and the national team.
2. not all awards are real. They are not even in the base game. They primarily serve a function:
- they represent media hype
- interest in certain players, and thus an increased level of fame.

SALARIES MARKET VALUES & SPONSORS
Salaries:
Salaries are based much more on real data available worldwide. A player from Cameroon no longer earns 500,000 euros, but perhaps 30,000 euros per year.

World-class players earn much more, up to 30-40 million euros gross per year. By default, the end of the line for salaries is in the 20 million euro range.

Market values: Market values have been adjusted globally to more realistically represent the effective transfer fees paid in nation XY. The market values in larger nations like England are partly much too high. (Many players in the range 100-200โ‚ฌm This was also lowered.

PLAYER ATTRIBUTE ADJUSTMENTS
This file lowers the natural fitness of all players slightly as well as individual ones a bit more, as they were able to maintain their ability (CA) for too long in long-term tests. These changes improve the general age structure after 8-10 years in club and national team, especially in the bigger nations.

MANAGER ATTRIBUTE ADJUSTMENTS
This file increases the tendency of all managers to give more playing time to the younger players as well as to apply the new substitution rule ( permanently 5 substitutions) more consistently.

TRANSFER PREFERENCES
I have researched all nations on transfermarkt.com which have a preference for players with a certain nationality and adjusted them accordingly. Over 200 nations have been edited!

Not only the nationalities have been adjusted, but also the age preferences. There are certain nations that clearly stand out as "training leagues" based on various data. (Very high percentage of players under the age of 24).

The following nations are affected:

REALISTIC INJURIES (+ GERMAN VERSION)

The injury file has been "reactivated" and should primarily lower the high CA (Current Ability) of older players and boost the rotation, which in turn benefits the young players both in terms of CA and their reputation.

There is an extra file in German. Do not use both at the same time.

CLUB DATA FIX
This file adds various missing data of over 1500 1st and 2nd league clubs in over 150 nations:

CLUB FINANCES FIX
This file adjusts the financial behavior of some clubs so that even after 20+ years they do not:

- become too rich (except in case of extraordinary success or rich investor)

- become too poor (except in case of traceable events like mismanagement, relegation etc).

CLUB REPUTATION FIX
Minor adjustments to improve club behaviour.

TICKET-PRICE ADJUSTMENTS
I have adjusted ticket prices in nations where they are calculated incorrectly, which often leads to much too rich teams in certain nations. This mainly affects South America (Bolivia, Colombia, Venezuela etc.) but also other nations like Iran, Iraq. It is unfortunately still not possible to add the correct prices. At least the values are now more realistic and prevent that clubs or whole nations could easily cover their stadium with gold.

WORLDWIDE DERBY FIXES
This file adds over 300 missing derbies from clubs and national teams in over 50 countries. It also contains over 1000 reputation adjustments to create a cross-country balance.

Among others, derbies are included such as:

- "Volga Derby" between Rubin Kazan and Krylia Sovietov.

- "La guerra del futbol" between El Salvador and Honduras.

- The "Derby of Ghana" between Asante Kotoko and Accra Hearts of Oak SC and many more

LEAGUE REPUTATION CHANGES
This file slightly reduces the gap between the top leagues and all others in Europe. It also slightly strengthens the top leagues outside Europe and should improve the balance in long term save games.

GEOGRAPHICS & LANGUAGES (+ GERMAN VERSION)
Geographics: The entire world is now covered with real data. From the population of a small village in the Ghanaian desert to the correct altitude of small villages near mountain tops somewhere in Peru.

These changes may have an impact on:

I'm sure there are more influences, but I'm not aware of them yet. ๐Ÿ˜‰

Languages:

These changes represent the linguistic diversity of all countries in much more detail. Besides the official languages of a nation, unofficial languages are also included. These are supposed to represent those people who speak a 2nd or even 3rd language without having their 1st or 2nd nationality.

For example, I speak a little Spanish, but have no family connection to any Spanish-speaking nation. It is meant to represent school/university language skills to some extent. All data is from existing sources such as Wikipedia etc.

German version:
The German version is in an extra folder. If you want to play with it, delete the English version and replace it with this one.

CITIZENSHIP FIX
I have made adjustments in 95 nations concerning the years until citizenship. What sounds easy is quite tricky. The sources are sometimes different and unfortunately in the editor you cannot select the options "Will be naturalised if he has good relations with local politicians" or "Will be naturalised if he invests 1 Million euros in the country". ๐Ÿ˜‰

NATIONS AGREEMENTS
This file by "DaveTheEditor" is now included again. It adds 24 agreements between nations. You can find this information in the nation tab overview!

WEATHER CHANGES
I have integrated climate change into the game. Specifically, this means that with a small probability (approx. 5%) higher temperatures occur in all regions of the world than those entered by default. For example, in London, temperatures of up to 42 degrees can be reached in rare cases. Previously, the maximum was 32 degrees. This may have an influence on the fitness of the players. So it is definitely worth taking a closer look at the weather forecast for the next match. ๐Ÿ˜‰

As already mentioned, I have deliberately kept the probability on a low level which seems realistic to me.

NATIONAL TEAM ATTENDANCES
All national teams now have the correct attendances added. Unfortunately Football Manager does not implement this 1:1 and the number of spectators in the game is often much higher than it should be. I have taken this into account in my adjustments.  

NATIONAL TEAM REPUTATION FIX
For a better game balance I have lowered all national team reputations by 5%.

This helps to curb the too strong increase of the league reputation and (not 100% sure yet) encourages the AI to nominate younger players to the national team.

CHINA LEAGUE FILE
I have created a new league file for China. It is almost identical to the default version and contains only small adjustments to the league rules. One rule leads to far too low transfer fees being paid (not even 1 million euros for foreigners), although the clubs have a lot of money. This means that the clubs are now behaving much more realistically.

PLANS FOR JANUARY UPDATE?

A LOT! ๐Ÿ˜‰

HOW TO INSTALL "Increase Realism Megapack" in FM23

Place all files (not the folder) in "Documents/Sports Interactive/Football Manager 2023/editor data".

NEW SAVEGAME IS REQUIRED!

Have fun! ๐Ÿ™‚

Cheers
Daveincid
https://www.mediafire.com/file/45y4brxmp2s7yxv/Daveincid%2527s_Increase_Realism_Megapack_DECEMBER_Update_EARLY-ACCESS_%252801.12.22%2529.zip/file

FM23 "Increase-Realism"-Megapack DECEMBER EARLY-ACCESS (25.11.22)

Comments

Things like this happen. Did you check salary before or after tax? Depending on the Nation this makes a huge difference

Daveincid

Hey, I'm not sure if it's because of your files or the recommended pack, but I tried to sign Marcus Thuram and Alex Mac Allister. They had offers from many Premier League clubs including mine, and somehow they ended up signing with UAE and Saudi clubs. I checked their contracts and they weren't paid much more.

Cedinero

Already updated for 23.2:)

Daveincid

will this work with FM update 23.2?

Karl Levy


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