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Studio Update Part 2: Unity Headaches

Hey everyone,

Welcome to Part 2 of our studio update series. In Part 1, I caught everyone up on the Flash-related issues that have delayed progress. Now, we’re digging into the equally gnarly (but necessary) challenges we’ve faced while transitioning into Unity.

Unity has opened up a lot of new possibilities—but it’s also introduced a ton of behind-the-scenes complications that have slowed us down. Here’s what’s been going on:

GUI Delays – The Biggest Setback So Far

The graphical user interface (GUI) overhaul has been, without question, the biggest hurdle in releasing a playable Unity build.

This includes:

So why has this been such a problem?

Code Delays – Massive but Foundational

This isn’t really an “issue” in the traditional sense—more like a gigantic undertaking with a lot of moving parts.

There’s a huge amount of work happening behind the scenes involving:

This system isn’t just for this game—it’s being built to power all future games under our umbrella (i.e. RLD, Warrior Class, Structure One).

We’re not building every feature upfront, but we are testing everything extensively to ensure it can scale for future needs. That kind of long-term planning takes time, especially alongside the other delays mentioned in Part 1.

Build Delays – The Human Side

This one’s personal.

A major part of the slowdown on my end has come from a combination of:

The upside? That frustration eventually led to a full replanning and re-optimization phase for major parts of New Cyana. The overall design hasn’t changed—but it’s being rebuilt to run more efficiently and more smoothly than ever before.

This optimization work is still ongoing, but we’re already seeing real performance improvements.

Wrapping Up Part 2

Unity has brought amazing possibilities—but also a huge pile of technical and creative challenges. From gutting our GUI systems, to future-proofing our core codebase, to reworking New Cyana for better performance—this has been a mountain of work.

But we’re climbing it.

We’ll be back soon with Part 3, where we’ll finally talk about the progress we have made, and where we’re heading next.

Thank you again for your patience and continued support during this long development stretch. It means a lot, and we’re determined to make it worth the wait.

We truly couldn’t do this without you.
Your love for this game gives us the energy to keep going, even when the problems feel insurmountable.
Thank you for continuing with us on this journey to keep HTH Games alive.


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