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Update Build 0.1.2

Build Update :

Skill katana :

I haven't come up with names for the skills yet and will update them at a later time. I'm also open to suggestions for some cool skill names.

H - Skill training :

H-skills are now available at the trainer's building. Once you have learned an H-skill, find the Martial Arts Master and fulfill his desires.

Do your best to learn the skills and enjoy the experience!

Clothing Damage System:

New Enemy and H-Animation:

Fixed enemy ragdolls floating upon death.

World Expansion: New Area Added

Minor UI Improvements:

The primary focus of the next update will be on finalizing the world streaming system, implementing the dual sword skill set, and adding new costumes.

Thank you everyone for your support.

Update Build 0.1.2

Comments

This is a very potential game!

筱澄 葉

I'd like the movement to be smoother. When you step down even a small ledge, the animation stutters and you stop. I'd like it to stop less abruptly

nrlnb

I've looked into this issue multiple times but still can't seem to find the problem. What are your PC specs?

Asaha

Actually, that was my initial intention as well. But if I did it that way, I would have to significantly increase the time needed to master the sword, which means players would have to wait much longer to experience the first skills. In the end, I applied the current method for more flexibility. I might reconsider your idea in the future when there are more weapon types.

Asaha

I'm curious about how character attributes will be developed going forward. So far, I haven't noticed any manifestation of “Charm”—perhaps there will be enchantment skills added later? Also, are the skill exchange requirements too strict? To unlock an additional skill, you must accumulate both gold and sword experience points. But once the sword experience cap is reached, you can only exchange it once, then have to start accumulating from scratch. I think this could be changed so that once the maximum is reached, it doesn't disappear.

PlutoFAQ

Game bugs out whenever you get hit.

Gamcre


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