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Dungeons and Dazes 2: "The Seven Kisses, Pt. 2"

In which a united party struggles against a playful arachne girl, a wickedly seductive flower woman, and a pair of sly, hypnotic fauns—and a system of Will Points that is, perhaps, still a little bit too harsh on the PCs.

Good news! I'm thinking that starting next month, if we manage to hit $1,600 by then, I'm going to start running the regular games for $30 pledgers! We can finally get that queue rolling.

This session was definitely a learning experience, but I think it will help in the future with planning and running these games so everyone is having fun. :)

 Incidentally, I think that 3 players is going to have to be a hard limit on each individual game, just because things are kinda slow via text as-is and I hate players having to wait so long between actions.

For that reason, I'm going to upgrade this to a twice- or thrice-a-month thing. It'll be a bit more work for me, but I think it'll be worth it! I might even be able to open another $69 level slot or two.

A Few Notes (or What I Learned)

 - I'm going to add in a few levels of Arousal, so that it can build up a little bit slower while maintaining some aspects of danger if you accidentally edge.

 - Likewise, I'm going to double Will Points at first level for all PCs, and maybe decrease the damage dice significantly. It's hard enough to keep these jokers from deliberately not healing or failing saves without them only having 8-12 Will Points apiece!

 - I'm going to try having Hypnosis work with passive Wisdom checks unless the PCs become aware of it—they still roll Insight, but they don't get to roll to resist until they realize what's going on. This also makes it easier for me to be sneaky with who's slipping how badly.

 - By default, the PCs will from now on follow "Alrek and Larya Rules"—no roleplaying interparty sex unless both players request it, just to avoid any potential risk of discomfort. It's good to play it safe.

 - Inherently, mind control takes away a player's choices, which can get boring (although a couple of the players made up for this by heavily roleplaying the submission, unsurprisingly).  As such, I'm going to add in the "TPK Rule"—a PC can spend an Inspiration point, or voluntarily fail a Will save if they're out of Inspiration points, to act relatively normally when when they're at 0 WP. They can also aid other PCs in subtle ways (like how Elidh helped Aeylla trick the faun this session by being a horny mess).

 - I think I'm going to be writing these transcripts a little bit differently from now on, cutting out/simplifying most dice rolls.

Comments

Great! Now onto to Limini and Celeste Story!

Titan7

Yes.

Lorelei

Question is this D&D section you mentioned on your Early Bird Part 2 of Warm Welcome? Is the transcript now complete?

Titan7

I reckon the 3 player limit is a good call, anything over 5-6 is pushing it in normal dnd and giving the players more time to describe their actions will make for a high quality session

Some Aussie

Oooo I can't wait for my turn.... This is gonna be sweeeeeeet

Sothe Dain


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