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Keely at Lake II Concept - Foreground/Background

So here I used an asset in the room I built (in this case a hot tub) and used its outer edge as the foreground and also used the environment in the background. I set the angle in 3DX based on the camera angle I set in DAZ. I paid attention to the lighting in 3DX and made adjustments on the character in DAZ. I feel I got a good result. Creating anything where this character is totally interactive with the 3DX environment seems improbable. Direct interaction with a table, chair, sofa or bed would be implausible without some pretty intense angle work to hide that the character is not in the actual environment. I will test some more. However, the great news is that assets i make in 3DX can be used as fore/background items. I feel both the lantern and the lounge backer look natural with the character, meaning that I will have a greater ability to make unique, though simple, assets for the work I do.

Keely at Lake II Concept - Foreground/Background

Comments

I am going to mess with a few things so that’s a good idea

One thing you may be able to do, though would take some creativity and patience getting the camera angle just right. The pool to the left of that hot tub, you have a pool pose there where the avatar is looking at the moon while relaxed in the water. I've been able to get some good screens there with the right angle, though what you're using is completely different. An idea though.....and show off some Keely booty in the process 🤭

Chris Jacks

I can feel The Lake in this picture xox


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