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Mid-August 2024 Schrade Update: Timesluts + Estate News

Heya heya, Schrade here~

The bunny's doin fine~ Just a bit busy as usual~ I have started working on this month's roulette a few days ago and I thank everybody who contributed with the poll voting :3 our list of storylines will be
1. Pirate Timeline
2. Ancient Greece Timeline
3. Medieval Timeline
4. Heian Timeline

Its quite fun designing the graphic design for this one, should look fine~ I might as well explain patreon rewards too so I dont forget just in case I get swallowed by the content void next week~

Supporter - VIking Timeline

Supporter Plus- The Jurassic Timeline

VIP Supporter - Ancient Egypt Timeline

Premier VIP - Victorian England Timeline

I hope this is an interesting lineup!! They have longer names in the project but I just summed it up using timelines XD. It'l make sense when they arrive I promise ahaha.

Well thats all for roulette news, exciting, but yea it'l take a bit of time editing for this week then writing for the next as usual~

For the CYOA Beta news. Damn I got alot to say about that so if you dont play it feel free to not read XD Thank you for supporting as usual and I hope to provide fun content when the month ends~

For CYOA players, please enjoy this long string of text AHAHA

Lets get a summarized version of what to expect for Bondage Estate 2.0 Beta coming late august at this point, sorry there I planned mid august but It took a while to fix the issues then whats more are just additions to the CYOA lets see now..

1. 1 New Life path - The Path of Custody - A way to play the CYOA by subjecting another person in it, not you. A way to play the CYOA without the whole self-insertion thing. Its mainly an accessibility thing because some people preferred doing kinky things to others and not to themselves. But it enables people to go for wilder things i'd reckon and in a way its a way to play with a friend.

2. Contract Rework - Consent Contract reworked to fully give you the tools to control the level of kink and consent your estate stay is. Nothing more to say about it other than its longer, bigger, and uncut.

3. Intro Training Change - The training you take giving the "Any" stat has been reworked to offer beginner training offered in the office instead. you only get a limited amount of choices at the start so make it count. Any stat will be removed due to it causing nasty bugs in the interactive.

4. Seasonal Operation "Cours" - A new tutorial has been added to help people get into the scheduling gameplay of the CYOA. This is done through cours. Seasonal operation of the bondage estate as the year splits in 4 quarters. Jobs will now format of cours and is designed to make scheduling more convenient and a bit nuanced with the ideas of cours at play, a feature you can ignore but totally plan for if you're a hardcore CYOA gamer.

5. Bunker Rework - The Bunker is now open, the whole secret area plot has been scrapped to make way for a more focused area around punishment and enforcement. The whole punishment stuff in gardens have been moved here, as well as a new form of punishment called Punishment pools. A way to opt out of punishments that will happen to you should you ever commit an offense in the estate, which is statistically impossible to avoid at least once a week~

6. Bunker Rework II: Enforcement Guild and Civil Service - I hear your feedback around the lack of initial dom things to do. I will not change the CYOA because thats the point where people start out as slaves. but now we have a way to do dominant jobs even as a slave, through enforcement guild membership. Join the enforcement guild now to obtain new perks around dominating and subjugating others while earning your keep to get much needed PP without doing nasty punishments the bunker offer~ But limited~ It will not fully save you from losing your dignity in the early game~ These were all initially end-game features but I elected to make them early game.

7. Tutorial Rework - ALL tutorials have been revamped to work with data from the alpha surrounding confusion around gameplay features, as well as lore. Cours is the major feature tied to it, but gameplay features like [Guild Pledging] [Equipment Maintenance] [Partner Matchmaking] [Society Membership] and [Work Deployment] has been improved because I admit some parts there are a bit rough and confusing, these are all reworked to solve the issues created by a lack of explanation. haha sorry there. There will also be a FAQ, maybe, I think I added so much crap the stuff I listed for the FAQ are inadvertently solved.

8. Smaller Additions: These are considered "Minor" but are content additions in their own right. Here are planned new pages coming with the beta, some are too minor that they might be added next update instead since the beta is chunky enough, sorry.

Dormitorium Social Clubs : A new 12 choice pool of joining non-guild affiliated clubs for people with similar interests from devices to uniforms. These are a way to flesh out the niche you want to carve for yourself within the banner of the 6 guilds. Functionally they are like perks that you don't need to join a guild for.

Punishment Pools: 32 new punishments that are canonically dealt to people who commit offenses in the 6 guilds and the estate in general. You can get benefits of PP and guild rank for opting into these punishments with stat penalties if you opt out. You can only claim these rewards if you are part of this guild btw so its not free stats mister wise guy.

~Features that will be moved to the next patch due to time constraints and their minor status~

Clinic Proprietary Tech Page: A second equipment page dedicated to special equipment, this might be delayed to full release due to me commissioning a special schematic for this (I have failed to draw the Faux Prosthesis tech consistency for months now) , the doll guild has alot of toys to play with, and questions surrounding their technology, I will address this with a new equipment page where you can modify special tech. The Collar is an example of this tech with its own blueprint, I plan to make blueprints that modify other specific tech like petsuits. Majordomo Programming might be moved here too.

Garden's Thorny Bouquet: A new page of 10 partnerable nobles that are insufferable and terrible, they want to pay you to be their lover, the question now is, how far are you willing to go to get free money. A new feature that I just don't want to do for the beta but will be mentioned in their tutorial rework for beta.

The Estate Archives: Poor, poor archives, I wanted to finish you in the beta but you got crept on by bigger features that need working on. The lore will join the next patch status due to technically not being gameplay related but just a small readable add-on to the story. Due to that I think it'd be better to focus on things that need work like features.

9. Oh right there are some fixes to typos, editing, all that jazz from the alpha. Don't worry about it, it'l be replaced by a new set of typo and editing issues you're all gonna play "I spy" for me for XD

Anyway I hope that block of text explains why im taking my time.. hopefully, I feel kinda bad that Im not yet finished with the update now that i've been putting my time into the roulette as well. But I hope ya'll understand and Im cooking some prime estate beef here. I pray these additions wont take long to like, export and patch into the interactive. so yea, Thanks for your patience and your support most importantly of all! :D

Comments

You got thiiiisss! Take your time, don't rush so you don't burn yourself out again! I can't wait to see the beta for Bondage Estate. Eee! I'm so excited! ^^ I bet it'll be even more fun for sure.

Desphiria Elanesse


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