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Weekly Update (7-21-2025)

I am about 98% done with the writing, which is 2% less than I wish I was since I've definitely hit the point of flaming out on that. XD;; But I wrote essentially 20k words this week, so it's been... a lot, haha.

This may work its way up to 125k as I finish up and add items/combat/etc., hard to say right now. Either way, very clearly the new longest update (previous longest was 105k for v0.14). This was actually still with pushing a few things from the end to next time, though beyond my being exhausted, I think that's for the best as it creates a clean breakpoint.

I haven't come up with a name for this update/chapter yet, but hopefully that will come to me in the combat design/testing phase I'll be pivoting to soon. It always fascinates me a little to think about how different my approach is to that of what I've seen of other creators', most notably in the sense that I always work in such a linear, systematic fashion and very rarely write anything out of order. It reminds me a bit of something ACOUP said about the Romans, heh: "Indeed, as I joke to my students, the Romans believed that the quickest way to an enemy’s vulnerable rear was through their front."

Anyway, lots of stuff I'm looking forward to this update. But for now, I have some further art to show! First off, here's Despoina's dress in all its glory:

Will be adding this to the banquet in v0.13 when I can. Might not be in for initial release since still need the faceset versions of it, though, so we'll see:

In addition, after some bust discussion on the discord, I have new or updated busts for several important characters. Hardly as impressive as Mimo's work, but all of these required some measure of editing on my part. Veronica's in particular took a lot of custom splicework. XD

Myron has been on my todo list for some time. Stelianos just deserved the love, and now has matching portraits and sprites. XD And Veronica was on my list of "impossible with current assets," but I made it work. Overall, I -do- like her current art a lot, so I'd rather avoid a total redo if possible. Am of course open to thoughts here, though.

Anyway, that's all for now. Back to work on wrapping things up so I can move on to testing!


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