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Hyper Light Breaker - Jan '25 Show + Tell

This month in Hyper Light Breaker!

We've been hard at work following the Early Access launch of Breaker. Much of the initial week following launch was spent on critical bug fixes, adding accessibility options, and QOL improvements.

BUT ALSO

Animation

Check out this cool dragon intro cutscene Anna and the rest of the animation team's been working on.

Tech Art

I worked on an easier way to update the bunker positions in Houdini. You can now view through the current bunker position, and then if you decide you want to move it, you can update it just with the camera view...and you have a new bunker.

Amazing.

VFX

Fran pulled out an array of effects for pickups and breakables - things are gonna keep getting snazzier...

 

Odds and Ends

And here are some more misc. content from throughout the Breaker dev process, incl. plenty of things we haven't shared before!

Some VFX Fran worked on when he was at Tuatara

Blood using VAT (Vertex animated texture), created using Houdini, then with added hitsparks.

 Some Color Blind testing Chris did back in 2022

 And some early very adorable Wolf prototypes (also by Chris)

And that's all for this month! Full res videos / longer versions available in this month's Dropbox link.

Let us know what you wanna see more of :)


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