lHello everyone!
Today i prepared for you mega update! We are getting close to port all vanilla WH 1 content into WH 2 + adapting all new vanilla WH 2 content to Radious style!
Its massive amount of work which really takes almost all our free time right now so please consider supporting us here - https://www.patreon.com/Team_Radious
Manual download(till Workshop will be live) - https://drive.google.com/drive/u/0/folders/0ByZi52jXTp5SZE5EWmhfQVZqYlE
Installation:
1. Download from provided link (both parts)
2. Unpack via rar or similiar program
3. Copy Radious_Total_War_Mod_Part1.pack and Radious_Total_War_Mod_Part2.pack into D:\Steam\steamapps\common\Total War WARHAMMER II\data (or similiar depending on your instalation directory)
4. Start launcher - enable out of date mods - tick mods.
5. Play!
Steam Workshop: (not yet visible for public)
Radious Total War Mod - Part 1- http://steamcommunity.com/sharedfiles/filedetails/?id=1149634389
Radious Total War Mod - Part 2- http://steamcommunity.com/sharedfiles/filedetails/?id=1149634634
Changelog:
- Unlocked all Lizardmen Blessed units for custom battles (they are stronger versions of vanilla units, have some abilities and different looks)
- Entire economy rebalanced - Radious style of economy is finally here - more expensive buildings and units, reworked all income, reduced unit upkeep.
- Rebalanced costs of every single unit in the game, various unit numbers changes.
- Many recruitment changes and recruitment requirements.
- Total Magic and Spells rebalance - every single spell and ability has reworked stats, effects, durations, recharge, mana costs and damage values.
- Added Home Region Movement bonus - same a sin WH 1 your armries have 10% movement bonus on own lands.
- Entire rebalance of all combat unit stats - every single weapon, armor, shield has rebalanced values, units are massively rebalanced aswell, combat lenght is increased around 40-60% (depending on many other aspects).
- Complete projectile rebalance - Every single missile weapon has ben rebalanced aswell, different ranges, damage values, bonuses for all missil units, arty weapons. Wider differences, more variety between units.
- Towers slightly nerfed, range reduced.
- New main menu and edited loading screens.
- Reworked Food mechanics for Skaven, more interesting and suitable for larger armies gameplay.
- Rebalanced unit speeds - wider differences between unit types and races.
- All flying units received speed bonus, no more slow-mo flying but actually fast and deadly with good charges.
Much more on the way! Soon we will start porting our custom units for all WH 1 factions!
Team Radious
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