πDbD Leatherface [HS1]
Added 2023-10-09 23:01:27 +0000 UTC
MOD No.118 | Dead by Daylight Costume
As is tradition, every Halloween new members enter our illustrious circus of horror and scare οΈ΅βΏοΈ΅βΏοΈ΅βΏοΈ΅π»
πΏ DOWNLOAD π»file attached to postπ»
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πΎ features
- new clothing
β· Leatherface outfit - male top category
β· Leatherface "mask" - male shoes category - new accessory
β· Leatherface bracelet - hand category - new studio items
β· Leatherface bloody chainsaw β serach terms; Chainsaw Leatherface DbD
β· Leatherface bloody sledge hammer β serach terms; Sledge hammer Leatherface DbD - 3CC
β· change the usual 2 color-option in maker - or via RendererEditor - special features
β· dynamic cloth (for better or worse) Β―\_(γ)_/Β―
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π notes
- use HSPE for correction of inconvenient positions & glitches, the many dynamic parts will give reason to do so Β―\_( Ν‘Β° ΝΚ Ν‘Β°)_/Β―
βͺ use HSPE to adjust dynamic bones β basic search terms tie apron
βͺ check this π· beautiful tutorial π·(publicly visible) on how to fix/avoid dynamic-cloth clipping
βͺβ i higly recommend adding collider to the legs via Node Constraints (both by joan6694), this way it can be avoided that legs clip through the apron in animation - βthe mask is placed under the shoe category so it can be connected to the body armature. I also added additional bones to the mask, so you can adjust it to your characters head (in some capacity) via HSPE, bone search terms mask fix top hair forehead eye_R eye_L nose cheek_R cheek_L mouth chin
- should any sort of issues occur, please report on our π₯½tec-support channel on discord
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π» requirements
- latest MoreSlotID
- BonesFramework
- Node Constraints (advantageous)
- HSPE (advantageous)
- RendererEditor (advantageous)
- HSResolver (Do You Guys Not Have HSResolver?)
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Remember, nothing's perfect, expect itches and glitches at some bodysizes and or positions. All rights to the original creators/owners.

Happy Spooktober (ΛΌβΜΜ Μ ΜΜ Μ ΜβΜΛ»)