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Poll: Boss Creation Order

Once the gear rework (and UI update) is over, it's time to start tackling bosses again. Each boss also comes with its own type of enemies to get updated (just like slimes got updated with the Latex Mold). All bosses will get added to the game, this poll just decides the order in which I do them, so you can also see this as a bit of a roadmap:

The Mechanic: A bit like the necromancer from DD1 but with machines instead. The dungeon also gives access to (permanent) mechanical enhancements for your girls and comes with a bunch of extra machine enemies.

The Seedbed: A bit like the had from DD1 but with parasites instead. Comes with an update of the parasite mechanic to make them a bit more meaningful, as well as more alraunelikes.

The Cockatrice: The dungeon gimmick is that stone statues (where are those coming from) block specific spots in combat for both you and the enemies, meaning you have to work with fewer adventurers. This also comes with a greenskin update since those don't fit anywhere else.

The Dreaming Adventurer: Like DD2's dreaming general but exactly the same. This comes with additional humanoid enemies and more vinelikes.

The Kraken: Tentacle grabs, getting pulled under water, what you expect when fighting a kraken I suppose. The idea is to add some more flying enemies based on the bats (harpies, jellyfish) and expand on the spidergirls (crabs, scorpions).

The Errant Signal: Bimbo Beam Shoot! Idea here is to also expand the ratkin further as well as add sheepkin. I also want to create some more quirk stuff here, maybe some permanent ones that also get used elsewhere.

Comments

I hope you're not talking about the latex transformation, that one is reversible in the same dungeon you get it. In general the idea is that everything is reversible, unless it requires an active conscious choice by the player.

Madodev

I'm not a fan of forced or impossible-to-revert transformations either. As long as it takes to level a character in a single class, multiplied by leveling multiple classes each character for the permanent bonuses (stat boost / immune to forced cow/maid/etc gear) - that's a huge time investment to be lost by an RNG failure. Maybe some find it fun, but it makes me want to not play a game at all since I just don't have a whole lot of time to invest anymore. Losing "just 10 hours" of work on a character can be a month worth of lost progress.

Alipes Rainhorse

More significant parasite effects sounds amazing! Hopefully even several per girl, with more impactful buffs and drawbacks for each beyond the first. Basically adding on traits of a Seedbed-like class without changing the base character class, so we have more layers of customization. Just dreaming of the possibilities, don't mind me :D

Melee


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