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New build this weekend!

I'm putting the final touches together for a release this weekend.

I WAY underestimated the menu system. It took longer than I thought but is coming out better than I originally planned. It started out as simple icons and color squares for changing eye and hair color and morphed into a procedurally generated, live updating menu system showing you how different choices will look on each character as you change them. I can't wait for you to try it out!

Materials got a pretty big update and look way less plasticky. After the game goes live I will post some screen shots of the difference for those of you watching how things are progressing.

With the increase in quality I am realizing I am going to have to do more in the way of optimization on the next few builds to make sure the game is running the best it can while maintaining the quality I want to achieve.

Lastly... This was a big build. Well over 100 hours in the month or so since the release of the demo. I've been more focused on getting it done then sharing how it's going. Thank you for your patience. Going forward I'm considering working on one part of the game at a time with a smaller release showcasing those improvements.


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