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From demo to current WIP

I've been working on animations all week and they are kicking my butt.

While doing research I found a Digital Human Study by Lucus Hajka

https://www.artstation.com/artwork/l3lqk 

It is an insanely highly detailed rendering of a bust (head and neck). It was developed with Unreal Engine 4, and captured on Oculus.

It's way more detailed than what is needed for my project but it inspired me to make another attempt at improving detail and overall quality. The image on the right is the results so far this weekend.

I also found a way to change how close you can get in VR before you clip into the characters so you will be able to get even more up close and personal with the game.

From demo to current WIP

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