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PumaStudio 0.4.6 - Info

First of all, big thanks to all supporters!!

Let's begin by the new pose tool UI, lets be honest, the old one was HORRIBLE, it did his job but it was very bad still, this new one is way more user friendly letting you select a bone through big boxes that represent the actual bone in the ped, by updating the pose tool it also updates the object attaching UI as they share the same window.
Not only that but you can now select the bones through the ped directly, just enable the option in the settings and it will draw bone buttons in the selected ped, very practical if you are very close to the desired ped :)

There is a new tab in the FreeCam window, Points(FreeCam Points), it is just an experimentation rn, the way it works is very similar to the CMDCam mod from minecraft, it is an automatic smooth path creator from placed points, it uses Catmull–Rom splines, seriously, it absurdly smooth, i had no idea of the existence of that Catmull–Rom stuff, the moment i seen it i knew i had to implement it somewhere in the mod xD
As i said it is very experimental, the menu isn't even finished and there is no save/load yet :/
That was a Danya suggestion from a looooong time ago.


I did this quick video while testing it some time ago:
https://www.youtube.com/watch?v=cgHj4eemH8g
That whole camera movement were done in less than a minute, it is very simple to make them.

The handling menu is now disabled if FastmanLimitAdjuster is installed, it is just not compatible, i could make it compatible but it really is not worthy the time to do it, not only that but that handling menu will be a separate mod from PS, thanks to REPULSIVE for reporting it :)

The controls menu now has a lot more keys to bind stuff, they are located at the "Custom Keys", that name is kinda misleading they aren't actually custom, it is just what i named when i started doing it xD
Feel free to give me any suggestions to what more functions could be binded by a custom key.

Alyy阿丽 with another yet interesting suggestion is to make an option to make slots in the playback do not be hidden when they are finished, you can now choose if they are going to be frozen in place or be hidden when out of the playback range.

Another interesting thing that is noteworthy is that you can advance the game frame by frame while in freeze mode, just make sure you binded a key for that in controls, that thing is being absurdly useful for me to debug the vehicle deformation mod.

There is a lot more stuff related to playback / recording, i have made a video explaining how i did most of the shots in the Vehicle Deformation trailer, there i explained some of the new stuff:
https://www.youtube.com/watch?v=vDHxRw0YMQs

A lot more things were added as well and also MANY stuff that i fixed and refactored as usual :D

The link is on the newest members only post!
Thanks for the read :D

PumaStudio 0.4.6 - Info

Comments

I have seen some people relating that as well but it never happened to me :/ The shooting recording is better used if you have IMFX installed and a mod that makes use of it, like Overdose for example, that should fix the issue.

ZZPuma

Hello, I hope you are well. I have an error in the free version. I don't know if I should activate or deactivate something, but when recording a sequence of shots, the flashes of the shot remain in the air while the character moves. It shoots normally, but the light effect remains in the position it was shot from.

Luianator

Can't promise anything but i'll def try :D From what i remember the whole reason for PS to not be compatible with SAMP is just because it isn't compatible with my custom create object function, i'm already wanting to get rid of that thing to something more dynamic and also being compatible with samp.

ZZPuma

Your work is always cool, but can you make the next update work on SAMP because I wish me and my friend can create cinematic using your mod, wish can make that in the future, :)

Naim Nazmy


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