Hi everyone. I hope those who are playing 0.3 right now are pleased and happy. The public version will be available on 15 th or 16 th with some little bug fixes , it’s pretty soon. I would like to share some of my thoughts with you and tell about coming things. Let’s break it down point by point!
About 0.3!
This version required a lot of my time, but I think it was worth it. Apart from adding new content, I updated the game technically. And first of all I wanted to do so for myself. When I started making the game, I had a little understanding of how things work and was making everything rather… mediocre. And as I’m planning to make this game huge, I decided to fix it at once in order to avoid it becoming too complicated.
Android and Mac versions!
When I asked people if they could help me test these versions, I didn’t takeinto account the fact that non-patrons couldn’t send me private messages and I didn’t mention my e-mail. Yeah… Now here is itl: shasogames@gmail.com
There’s going to be an Android version as well, but I’m going to postpone it till 0.4. I didn’t want to hurry and release it alongside with 0.3.
About the main and minor characters!
I was planning to make 5 or 6 main characters Noemi was going to interact with. But then I realized that was unnecessary. There will be 3 characters: Agapiy, Midea and Calix. The main purpose of these characters is to affect the plot or interact in any way with Noemi. I can’t say the same about the other characters, that’s why I thought there was no need to pull them on the front roles. The events featuring minor characters are going to develop based on the votings of patrons. That should be easy.
Now I want to mention Midea specifically. In 0.4 I’ll add a couple of events and lead her root in a completely another direction. I admit it, I had no such plans but I realized that what I’ve made been pretty boring. I don’t want to tell you a lot about it, as you’ll see it for yourselves. That’s why in 0.4 she will play out in fresh colors.
On working and getting money.
The main resource in my game is money. I want to make the process of earning money more interesting. More likely, it’s going to be the theme of 0.4. But I can’t say anything for sure right now, because everything is messed up in my head. I want to think it over in detail and tell you more about it later.
About the rewards.
I’m going to introduce new changes:
1$ - there was a feedback access before but it’s public now. So, basically it’s just a way to say ‘thank you.’
5$ - this will be the main tier! You’ll be able to play 5 days before the release. There is no point in making others wait for so long, and I don’t want to keep them waiting for too long. Later on, you’ll get an access to the walkthroughs and an ability to participate in various discussions and small votings. As it was with futanari.
10$ - remains as it is, but you’ll get an ability to participate in voting for things introducing in the future versions.
15$ - remains as it is. This tier was and will be niche – for people, who wishes to help the project greatly.
20$ - remains as it is.
I will update the page with the public version.
First, I want to tell you how I feel about it. I don’t want to dive deep into this. Every second I get I want to spend on developing the game. That’s why I’m making rewards to take less of my time. If you have anything to add or correct me, please do!
About 0.4!
First, I won’t make it for as long as it was with 0.3. It’s more profitable for me so the game appears on forums and attracts more new people. But that doesn’t mean that new updates are going to consist of 2 or 3 events etc. If you can recall 0.2, that’s the approximate size of updates I’m planning to make.
That’s it! I want to say special thanks to people helping me with game testing and to all my 20$ patrons who were patient and tolerant about their reward absence. I will take a week rest, finish all the arts for the patrons and think over the 0.4. Then I’ll come back with the feedback. Thanks!