Hi everyone! I'd just thought I'd keep you all in the loop on what I've been doing/what my thought processes have been in the last two-three days or so..
After reaching a (somewhat reasonable) level of stability (less crashings, errors etc) with the RPGMaker version of the game, and even during development of the game on RPGMAKER itself, I came to the logical conclusion; there is no possibility that I can bring this game to full fruition with the wrong game engine, aka ON RPGMAKER.
*Some of you may be dismayed to read that, but rest assured; this is not the end!*
From a development perspective, I think RPGMaker helped me to create a decent starting point, and learn a lot of new and interesting things about game development in general, but it is NOT expedient, and the scope is somewhat limited. That said, even if theoretically you DID know what you were doing, you would be always limited by the engine itself to an extent.
For example, some things, such as random CTD's and certain errors occuring at low fps, or even the framerate tanking in general are somewhat out of my control -- it's how the engine handles data entry and lines of code. That, and I've had to install so many plugins that it's so far removed from the original version of RPGMaker that it brings it's own unique variant of instability.
I am excited to reveal that I spent the last two days on Unity!! Here's what I have so far(video above)!
This is only a small glimpse for now of course, there is much more in the works, but I'm genuinely quite surprised and excited at how easy it has been to implement some of these (admittedly) rudimentary systems, but with Unity the scope feels HUGE and it's an empty canvas! I'm really looking forward to applying some paint!
So, to avoid any further beating around the bush or confusion, here are my plans going forward;
For those of you worried about the horror stories of Unity, rest assured, I intend to mirror the best aspects of RPGMaker and leave out the worst
For instance, in the Unity build you could potentially have:
If you have any related questions, comments, feelings please feel free to say them now or forever hold your piece, but I will never *abandon* this project, no matter in which form it may well appear. Thank you.
Baron Vampson
2020-09-23 20:11:29 +0000 UTCAri Korpela
2020-09-23 13:48:02 +0000 UTC