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[Unity] Video Update: 06.03.2021 {ANIMATION}

https://drive.google.com/file/d/13FzMojMqoFxenjdpjhV6RGl-fwJNWHsX/view 

New Video, this time detailing the progress made in animations etc for  the player character, and in turn, all other characters down the line as  well as they will all be using this body/model as a template. As a  note, I DO intend to try to incorporate body sizes etc if  possible/feasible, but right now I've been working solely on animations  and the code around it and it has been VERY taxing indeed both in the  time it takes as well as the toll it takes on fatigue both mentally and  physically. So far certain animations are WIP/still absent, so what you  see here isn't fully functioning yet, but we have some new additions  such as;
>Idle animation(/breathing, etc)
>Transition from Movement to Idle Animation -- (IE: the breast  jiggle/thigh jiggle/ass jiggle when a character stops moving; but  currently this has no affiliation with the causation of an attack as  it's not yet been coded to do so, but I will make it down the line so  that any movement such as attacking/suddenly stopping any movement will  result in such bountiful jiggling)
>Attack Animations (these aren't yet grouped up with collision of  their own, so at the moment the white attack semi circle is still being  shown). These were by far the most irksome to create, and took the  longest time. Unfortunately I (believe) I cannot use a bone/limb system,  as such each piece has to be individually controlled by it's own  transforms, so perameters surrounding each animation tend to have to be  *strict* in order to appear more cohesive.

Not all of them are final either, so please bear that in mind when  watching the video. Some of them are incomplete/need to be updated.

Everything is probably going to be taking a backseat in favour of the  continuation of my work into the animations, which would also include  (down the line) any potential sex loops, etc. Can't say for certain how  long it may take to have something playable out judging from how long  this all took, I can only hope the hard parts are all over now and its  smooth sailing from here but only time will tell really. Animations are  usually very arduous/time consuming to do from my experience, and making  these attack animations reminded me of this. Stay tuned!


P.S Someone mentioned opening up a discord group for the game, so I think I may get around to that in the next few weeks if possible and then deliver the discord invite here if I haven't already done so. Thanks!

[Unity] Video Update: 06.03.2021 {ANIMATION}

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