I often receive emails asking how I create doujinshi and how to start making one from scratch. Recently, while organizing my files, I came across some sketches of old works. Some of these doujinshi were collaborative projects, so I can’t share the detailed drafts, but the storyboards, which serve as the outline, were entirely done by me. Since some time has passed, I thought it would be fine to make these sketches public.
NieR: Automata was a project we decided to work on immediately after finishing the game. Looking back now, the way its story and visuals struck a perfect balance between commercial appeal and artistry feels almost miraculous. What’s even more surprising is how 2B’s charm has remained so enduring to this day, keeping fans eagerly anticipating Yoko Taro’s next work.
The storyboards will be released in three parts over the coming months, along with a brief explanation of my thought process during their creation.
Martinez Gamp
2025-01-13 21:59:44 +0000 UTCeiranimate
2025-01-04 15:55:18 +0000 UTC