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Update

Hello patrons.

Another general update.  Last week I did a few updates to Pathbuilder 2e for bug fixes, in particular how it handles focus points and pools (it wasn't respecting the sidebar rules from p302).  I'm still waiting for Gods and Magic to go up on 2e.aonprd so I can run my web scrapers, harvest the data, and add it to the app. Hopefully it will go up this week as next week is half term for my kids so I'll have less time.

Aside from that I've also been working on the desktop pc version of Pathbuilder 2e.  It's still very very early in development (so take the screen shot with a pinch of salt) but I was pleased to be able to populate the feats, skills and reuse the dice rolling code from my Master Summoner app. I've decided to keep the same build tab layout as the mobile version, and use the extra real estate for more easily accessible character sheet details. I'll be adding multiple tabs so users can have multiple builds open next.  I also feel that I really want to include an initiative tracker and the bestiary as part of its core functionality, making it a more useful tool for GMs.

In the next couple of weeks, once it is properly available, I'll be taking a look at the Gamesmastery Guide for 2e and pondering how to implement any new optional build rules it implements.




Update

Comments

Hello, I'm new here. I joined solely because I noticed you started doing Pathbuilder 2e for PC/Steam. I love pathbuilder on android, but I must admit I'd rather use it on PC most of the time when creating new characters, so I jumped at this. I really, REALLY looking forward to this being released, in any capability. Right now I'm running Bluestacks on top of Windows to get access to Pathbuilder, but it's far from elegant that way. Keep up the good work and thank you a thousand times for doing this!

Free Archetype would be wonderful, and automatic bonus progression


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