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ToL Chapter 1 v1.0 Dev Log 3: Neat Feature I Found, Might Get Used for Chapter 2

Hey there, I hope that your week's ending well c:
While working on the renders I found a really neat upsampling feature in the engine. It basically renders the image at a higher resolution in-engine and outputs it in 1080p, resulting in a sharper, more detailed looking image. Here are some examples:

Original

Upsampling 2x

Upsampling 3x

Upsampling 4x


Original

Upsampling 2x

Upsampling 3x

Upsampling 4x


If it's a bit hard to notice the details of the upsampling, right click > open image in a new tab and compare the difference, you'll really notice it in the hair, reflections and details of the face. I was so hyped that I found this feature, but there are some issues with it. On the first set of image, you'll notice that the higher I upsample, the more it messes with the depth of field effect, removing it completely by x3 and x4. This is something I'm experimenting with to see if I could find a way to keep a decent DoF with even x3.

Another issue is that sadly, when I try to render animations with x2 or higher, it crashes the engine :c Idk if it's an issue with my machine or my version of the engine is outdated, but I'll definitely do whatever I can to fix it for Chapter 2 c:


A bit of a short update but here we go, and thank you for your continued support c:


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