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Unstable 2.3 is now available!

Hi gang! 

We are hard at work on the 2.3 update, which is going to blow your mind. It's including a whole bevy of new establishments and features, and really fleshes out towns. 

Now, I know that you're eager to sink your teeth into it and start incorporating it into your games, but unfortunately, it's not quite ready. But, what I can do is let you wonderful Patreon users access an unstable version, which will be an ongoing feature of being a Patreon supporter from now on. So, here's the latest and greatest in the world of Eigengrau's Generator! Just head on over to beta.eigengrausgenerator.com and start playing (but I mean, try and not tell non-Patreon users about it... I'm operating on the honesty system here at the moment, but can implement some sort of authentication system if it's obvious people are using it)!



Changelog: 

 Added:
- Generic structure creation function
- Deployment overhaul (thanks, Glinkis!)
- Link to Discord in the sidebar
- Link to Github Repository in the sidebar
- Tailors
- Bakeries
- Florists
- Butchers
- Cobblers
- Barbers
- Taxation
- Living standards
- Daily wage
- Profession descriptions
- Over 300 new professions
- Generate a crewmember function for ships
- Riddles
- Druid and Clergy factions
- Over 100 new prefixes and suffixes for town name generation
- Physical traits based on body parts
- 10 new potential life events
- Expanded Family Trees
- Blacksmith Plothooks
- Temple Blessings
- Tavern Unique Features

Changed:

- Racial demographics can now be changed
- Plain text title to banner
- Buildings can share streets
- Grouping of buildings is now done via street _then_ type of building.
- Bug fixes for Mountain scenarios
- Dock ship descriptions expanded
- Market vendors no longer persist between different markets
- Minor UI Rework
- Button reskinning
- Minor temple readout reformat
- Minor Brothel readout reformat
- Minor Tavern Reformat
- Share button in sidebar
- Main Shops output rework
- New entertainers in tavern
- Blacksmith current projects now reflect the blacksmith's skills
- Tons of bug squashing


Removed:
- Dead code
- Non-poster based plothooks from the tavern


EDIT: Wendy kindly pointed out that 2.2 is currently live. I meant 2.3... This is why you don't push updates to live late at night. Sorry!


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