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Four-Letter Word 0.1.1a

You might be wondering what this is, and for good reason! Today is the day that public builds go live. A lot has changed in the four years since I halted development on Four-Letter Word, and one of them is the proliferation of furry visual novels on itch.io. Since that's such a prominent platform these days, I've decided to host public builds both there and on my FA page. This time around, I wanted to integrate a survey into the build, so as a side-effect, there are some minor changes and tweaks that I had been working on in the meantime that also made it into the build. v.0.1.1a doesn't include any new content aside from minor writing revisions and additions (we're talking only a handful of new lines' worth), so you can safely ignore it if you don't want to check it out.

If you are interested in helping jump start Four-Letter Word's presence on itch.io, however, there are a few things you can do. First, log in to your itch.io account, (or make one if you don't have one) then head over to my itch.io page, download the game there, follow me, or send it a 5-star rating if you feel it deserves one! One or all of these things will help the game gain traction with itch.io's algorithm and would be greatly appreciated! If you don't have the time or don't want to bother with it, don't sweat it! None of that is by any means necessary, it's just an additional way you can help support the project if you'd like to.

Also, just a heads up; because I spent much of the first half of this month studying itch.io algorithm optimization, setting up my itch.io page, and creating the survey, I'm a little behind on this coming month's build and it's likely going to be on the shorter side of things (especially compared to last month's build.) My goal is to try and at least get the missing camp scene paths done, as well as the one that was supposed to be in between the final Emil scene and the fishing scene that I just didn't have time for last month. I'm not sure how manageable that will be with the time remaining, but we'll see!

+ Changes from 0.1.1
?- One older CG touched up
- Minor additions to Emil's theme
- Minor rewrites/additions to older scenes
- Fixed many typos and grammatical errors?
- Fixed an issue where Colby's mom's dialogue still appeared in the wrong color
- Implemented a player survey accessible from a prompt upon reaching the end of a build or the main menu


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