XXX4Fans
ruinworks from patreon
ruinworks

patreon


Destructor Master Post (Foundry Modules Links)

Hey Guys, Going to try and make this the Destructor Master Post, meaning I'll edit this post each month with the updated link. Then they'll

Hey Guys,

Going to try and make this the Destructor Master Post, meaning I'll edit this post each month with the updated link. Then they'll be just one place you need to bookmark

Required and Suggested modules: https://www.patreon.com/posts/foundry-required-78932655

Module Scene Index: https://www.patreon.com/posts/module-scene-82312514

First a couple of notes for those of you new to my module:

1. Nearly every scene is accompanied with a journal note providing details about the scene and how it is set up. I attach this in both the Journal Compendium and in the margins of the scene, in the top left corner.

2. The scene is indexed using the drawing tool - white boxes for rooms, red boxes for active tiles and green boxes for Level stairs and holes. I try and keep this as consistent as possible, so you'll hopefully get used to the set up easily.

3. If anything is missing, not working properly or confusing, please let me know so I can fix it ASAP. You can message me here or on my discord (which should link automatically).

4. Installation:
a)  Copy the provided link in the destructor master post.  

b) In Foundry go to Add-on-Modules. Select Install Module and paste it in the Manifest URL field. 

c) Hit install.  

d) Go into your game world and activate my module (and all the dependency modules).   

e) Once activated, it will likely ask if you want to import everything. I suggest you don't (for performance/clutter reasons), but rather access them individually through the compendium. They can be imported by right clicking on each scene.

Module Updates - June 2025 Release - RuinWorks Urban Scenes II - Abbey Crossing

Hey Destructors,

I have finally finished the Abbey Crossing scene! Some of you may have been following this on the Discord, but for those you you who have not, it's been a bit of an odyssey for me. Pretty have about how this one turned out - 8 levels, secret doors, bridge trap, and the usual activatable lights and doors. There's also an option to include a small crypt or link to another beyond the secret door.

A new feature I've included here are View Points. I originally designed this scene in Tiny Glade and took pictures of that design from various angles. Those have been combined with clickable buttons so that PCs can view the scene from different locations on the map. Hoping this will provide some immersion as players will finally be able to "see" how the map fits together :)

Hope you enjoy!

Rob form RuinWorks

**** no updated link this time - just update the Urban Scenes II module in Foundry.

Installation Links

Foundry V12

RuinWorks Wilds and Ruins Scenes II (size: 64.7MB) (v 1.2.1)

https://storage.googleapis.com/ruinworks-patreon/ruinworks-wilds-and-ruins-scenes-ii/Jun25rel1fasig9aDjsSI32j3/module.json

RuinWorks Customizable Scenes II (size 97.3MB)(v1.2.0)

https://storage.googleapis.com/ruinworks-patreon/ruinworks-customizable-scenes-ii/May2025rel2jFHu8Fh3DHu2/module.json

RuinWorks Dungeon Scenes III (size 37.6MB)(v1.0.0)

https://storage.googleapis.com/ruinworks-patreon/ruinworks-dungeon-scenes-iii/May2025rel1HridU87dHyd/module.json

RuinWorks Dungeons Scenes II (size 141.7 MB) (v 1.8.0)

https://storage.googleapis.com/ruinworks-patreon/ruinworks-dungeons-scenes-ii/april25rel2PPlsoe033jIda/module.json

RuinWorks Urban Scenes II (size 100.9MB)(v1.1.4)

https://storage.googleapis.com/ruinworks-patreon/ruinworks-urban-scenes-ii/March2025release12JdifU834jDj/module.json

RuinWorks Placeables (size: 2.6MB) (v 1.0.0)

https://storage.googleapis.com/ruinworks-patreon/ruinworks-placeables/Feb2025rel2WereB04R4u/module.json

Comments

Thanks for noticing - link has been updated!

R B

Hi There, great work ! I believe there is a typo in today's links: The customizable scenes link is the same as the dungeon scenes link, so it points to the wrong module. Thanks for fixing that when you have time :)

Franck Florentin

Great work!

Franck Florentin

Been a patron for a while and continue to be really impressed with the artistic details! Thanks for all the great work!

Ally Tee

Hi Dawid, which scene are you looking at? It should be compatible with pathfinder 2e. I have tested most scenes, especially the more complicated ones in a pathfinder world, and they seemed to work for me . I also had another pathfinder gm use my scenes successfully. If you let me know I can test it again tonight. Sorry you're having issues, but I def want my module to support pathfinder 2e, so any help identifying issues is appreciated!

R B

Great artwork! Unfortunately it doesn't seem to work nicely with Pathfinder 2e, are you planning on adding support for this system?

Dawid Sikora

The list above is a really good list. :) will take me a little time to look through them. but any ideas i have i will send your way.

aaron hamilton

Thanks Aaron! I'm trying to make "regular" game maps more interesting and interactive (crypts, inns, etc) sounds like I'm on the right track. Currently working on Black Rat Hall. Let me know if there is anything you'd like to see !

R B

This is fantastic work. I just saw your crypt beneath tower bridge video and instantly decided to become a patron. I love finding creators that I can immediately use in my games and crypto below tower bridge is perfect. Looking forward to seeing what you come up with in the future.

aaron hamilton

For sure! Ive been meaning to add this to the main post, so sorry i havent done so yet. Here are the steps: 1. Copy the provided link in the destructor master post. 2. In Foundry go to Add-on-Modules. Select Install Module and paste it in the Manifest URL field. 3. Hit install. 4. Go into your game world and activate my module (and all the dependency modules). 5. Once activated, it will likely ask if you want to import everything. I suggest you don't (for performance/clutter reasons), but rather access them individually through the compendium. They can be imported by right clicking on each scene.

R B

Can you tell me how to implement this?

Pitch

Hi Matthew, Thanks for info. I'm updating to V10 currently so I will try to push out a v10 versions ASAP. Wish me luck. I hope things have not broken too badly

R B

These maps are amazing, unfortunately the latest module won't install on v10 because of a json validation error.

Matthew Dolman


Related Creators