Release 21
Added 2024-05-02 00:10:14 +0000 UTCThis was quite a release!
The big story of this release was the fact that I allowed users to request items and archetypes via the UI. As a result, I opened the floodgates and was never without work to do. Eventually I burned out on archetypes and implemented custom spells, just for fun.
Also, I finally got my act together and implemented Unchained Eidolons.
Here are the full notes!
New Features
Custom Spells (including custom effects that get applied when the spell is cast)
Unchained Eidolons
50 or so more spell effects. About 400 left to go.
Added the ability to give weapons a bonus to their damage based on an inherent increase to size of the damage dice. This is via the manually entered bonuses UI
Effects now show how long they‘ve been active. The elapsed time is tracked either through clicking “Next Round“ next to the Attacks of Opportunity counter, or via a new button next to the effects “wand“ icon where you can choose to advance time. You can also advance time via the rest and recover dialog.
Added the ability to request item implementation via the item chooser in the equipment tab
Added an item searching UI in the Equipment list where you can search for an item by name and add it without needing to enter the correct “slot“ tab or any dialogs
Ability to ignore bodypart limit for equipping weapons and other items (enabled via settings)
New Archetypes/Prestige Classes/Items
Alchemist Archetypes: Promethean Alchemist
Cavalier Archetypes: Daring Champion, Daring General, Disciple of the Pike, Spellscar Drifter, Emissary, Ghost, Rider,
Cleric Archetypes: Ecclesitheurge, Hidden Priest, Separatist, Variant Channeling
Druid Archetypes: Leshy Warden, Draconic Druid
Inquisitor Archetypes: Living Grimoire, Tactical Leader, Vampire Hunter
Kineticist Archetypes: Leshykineticist, Psammokinetic, Terrakineticist
Monk Archetypes: Water Dancer, Martial Artist, Softstrike Monk, Monk of the Lotus, Kata Master, Karmic Monk, Invested Reagent, Hungry Ghost Monk
Occultist Archetypes: Reliquarian
Paladin Archetypes: Oath of the People‘s Council, Oath of Chastity, Oath of Loyalty, Oath Against Fiends, Oath of the Mendevian Crusade, Vindictive Bastard, Tortured Crusader, Shining Knight
Psychic Archetypes: Amnesiac
Ranger Archetypes: Groom
Rogue/Unchained Rogue Archetypes: Dreamthief
Shifter Archetypes: Weretouched, Dragonblood
Skald Archetype: Court Poet
Slayer Archetypes: Spawn Slayer, Deliverer
Summoner Archetypes: Leshy Caller
Swashbuckler Archetype: Mouser
Vigilante Archetypes: Gunmaster, Magical Child, Psychometrist
Unchained Monk Archetype: Softstrike Monk
Unchained Summoner Archetypes: Twinned Summoner, Construct Caller, Leshy Caller
Wizard Archetypes: Hallowed Necromancer, Undead Master
Alchemical Tools: Mimic Fibers
Belt Items: Bladed Belt
Body Items: Glorious Tabard (all types)
Eyes Itesm: Darkland Goggles
Feet Items: Seafarer‘s Waders, Slippers of Scampering, Slippers of Spider Climbing
Hand Items: Gloves of Dueling, Gloves of Improvised Might, Gauntlets of the Skilled Maneuver, Irongrip Gauntlets
Heal items: Cap of Human Guise
Headband Items: Kineticist‘s Diadem (all types), Esoteric Diadem (all types), Headband of Unshakeable Resolve
Neck Items: Hand of the Mage
Ring Items: Ring of Water Walking
Tools/Kits: Holy Warrior Package, Rogue‘s Kit, Mess Kit, Gunsmith‘s Kit
Wrist Items: bracers of archery (lesser and greater)
Other Items: all Relics from War for the Crown
Bug Fixes
Blade Adept Arcanist‘s Sword Bond ability wasn‘t showing that you could choose weapons you were not proficient in.
Fixed the ability to override the damage dice of a weapon via manually entered bonuses
Discretion specialists: vanilla rogues weren‘t being counted as their level (was only reading unchained rogue levels)
Bloodline familiars were broken in too many ways to list. Should be working better now.
Fixed an issue selecting eidolon evolutions from the Maintenace page
Fixed an issue selecting gestalt class favored class bonuses
Improved companion stats updating when you change their class features in the Maintenance page
Some settings (such as rules and layout settings) now propagate to all your companions
Summoner was getting Summon Monster spells one level too early.
Bloodline Development should work to cheese your 1 level of sorcerer to level 20
UI Changes
Updates to font size and spacing for mobile mode
Turned the attack bonus into just text in the attacks in the character sheet
Added a notification in the attacks in the character sheet if you‘re not proficient in a weapon
Weapons dialog now filters out categories that have all items filtered via search input
Fixed an ugly layout issue with the effects list on mobile