Release 23 - Mythic!
Added 2024-07-02 22:26:43 +0000 UTCThis release has a bit fewer features than normal, simply because I was on vacation for a bit of the release, and Mythic took a bunch of work.
But, whoah, did I just say mythic?! Yep! That's right! You can now create mythic characters! There are still some 600-odd path abilities and feats I need to implement, but I've created an implementation request system for those, so I should be inundated with requests shortly, and thus spend my next release frantically adding the needed path abilities and feats. But it's better to have undirected work than directed work, I say, so bring it on!
New Features
M-Y-T-H-I-C!!!: Enable if via settings - currently many path abilities and feats are unimplemented, but can be requested for implementation
Spellbooks! For spellcasting classes that use spellbooks, you can now have multiple spellbooks to either keep yourself organized, or add that sweet loot you just found, adding all the spells to your list of spells you know. You can also sell a spellbook with the price calculated automatically
You can now have more than one effect of the same type applied. Their bonuses do not stack, but in some situations, you can have two versions of the same effect at the same time.
Added option to use charisma for spiritual weapon and similar abilities
Can now choose to apply a custom bonus to all spells of a specific level
Added an option to the Custom Bonuses section to add a “level“ bonus - adding a numerical value to your effective level for the purposes of certain selectable powers.
Channeling Variance / Extra Variance feats, as well as archetypes to apply for classes that use Channeling
Medium Spirits now only take effect if the Channel Spirit effect is activated
Rolled in all the alchemical weapon and alchemical remedies as items that can be requested to be implemented, thanks to the hard work of @Quanqued
New Archetypes/Prestige Classes/Items
Total Archetypes Unimplemented: 475
Cavalier Archetypes: Green Knight
Cleric Archetypes: Divine Scourge, Triadic Priest
Druid Archetypes: Feral Shifter, Sky Druid
Gunslinger Archetypes: Maverick
Hunter Archetypes: Packmaster
Inquisitor Archetypes: Heretic, Sin Eater
Investigator Archetypes: Dread Investigator, Lamplighter, Steel Hound
Kineticist Archetypes: Psychokineticist
Magus Archetypes: Esoteric, Hexbreaker
Medium Archetypes: Voice of the Void, Medium of the Master
Mesmerist Archetypes: Vexing Daredevil
Monk Archetypes: Perfect Scholar, Tetori
Occultist Archetypes: Occult Historian, Naturalist
Oracle Archetypes: Ocean‘s Echo
Paladin Archetypes: Virtuous Bravo
Psychic Archetypes: Psychic Marauder
Ranger Archetypes: Elemental Envoy, Freebooter, Drake Warden
Rogue/Unchained Rogue Archetypes: Bellflower Irrigator, Heister, Eldritch Raider, Relic Raider, Seeker of the Lost
Shifter Archetypes: Rageshaper, Style Shifter
Skald Archetype: Wyrm Singer
Slayer Archetypes: Vanguard
Spiritualist Archetypes: Fractured Mind
Summoner Archetypes: Shadow Caller
Swashbuckler Archetype: Mysterious Avenger, Picaroon
Unchained Summoner Archetypes: Evolutionist, Shadow Caller
Vigilante Archetypes: Wildsoul (Feline), Wildsoul (Falconine)
Warpriest Archetypes: Divine Champion
Witch Archetypes: Herb Witch
Wizard Archetypes: First World Caller, Scrollmaster
Prestige Classes: Dawnflower Anchorite
Belt Items: Channel-Thieving Belt
Body Items: Bestial Rags
Chest Items: Cackling Hag‘s Blouse, Sipping Jacket, Tunic of Careful Casting
Eyes Items: Deathwatch Eyes, Spectacles of Understanding
Feet Items: Boots of Elvenkind, Boots of Teleportation, Winged Boots
Hand Items: Assisting Gloves
Head Items: Mask of Conflicting Energies
Headband Items: Headband of Havoc
Neck Items: Brooch of Shielding
Ring Items: Saltspray Ring
Shoulder Items: Robe of Xin-Bakrakhan
Slotless Items: Cauldron of Overwhelming Allies, Cookbook of Arcane Augmentation, Efficient Quiver, Metamagic Gems, Righteous Medal (all types), Scabbard of Many Blades
Tools/Kits: Cleric‘s Kit, Inquisitor‘s Kit
Wrist Items: Bracelet of Second Chances, Silver Smite Bracelet
Magic Armor: Deathless Enchantment, Wild Enchantment
Magic Weapons: Driving Enchantment, Poisoner‘s Buckler, Snakebite Dagger
Other Items: Ioun Stone: Hematite Sphere (Flawed), Rod of Grasping Hexes, Rod of the Wayang, Living Steel Weapon/Armor/Shield material
Bug Fixes
Risky Strike from Elephant in the Room was not removing the attack penalty from ranged attacks
Fixed issues with Alchemist bombs, especially regarding the Gun Chemist archetype
Oath against Fiends no longer throws an error when selected
The Collector social talent is now working
Most item mastery feats and a few mystery class features were throwing an error on being removed
Augment Summoning now works, and no longer needs to be selected as a template when summoning - it‘s added automatically. The template option has been removed.
Advancing time now advances time for all companions, but may not recover daily uses for them when resting
Permanent companions now have storage and temporary companions (summoned monsters) no longer have an option to add items to storage
Magical Knack and other abilities that increase caster level across the board are now taken into consideration when determining prerequisites
Corpse Hunter Rangers now correctly are considered to have Favored Enemy: Undead
Fixed a bug with leveling a Ghost Rider Cavalier to level 4
Unchained Monks now correctly gain proficiency with weapons with the Monk special quality
Unchained Monks alignment requirements are fixed
The Human racial feature Imposter-Wary now adds ranks to Sense Motive rather than adding generic skill ranks
Headband of Vast Intellect +6 can now be attuned
Polymorph effects were breaking when updating the size of the character‘s armor
Stacking DR bonuses weren‘t being added to the HP display
UI Changes
Defaulting to dark mode
Custom bonuses are now collapsible
Some more abilities that were action cards without any specific action have been moved to the “Other Stuff“ category of the Basic Combat Information box.