Release 25 is out!
Added 2024-10-08 14:19:47 +0000 UTCSorry everyone for the delay. I think releasing once every month burnt me out a bit, so I ended up making this a 2-month release. That being said, this release is huge. I'm super excited about the new Multiplayer/Campaign mode! I slow-rolled this feature, announcing it first on the Discord server in order to introduce it to a limited audience. After working out some kinks and adding some quality of life improvements, it's definitely ready for the masses.
I also got some help rolling in a lot of data, including magic weapons and armor. With that, in order to parse the incoming information correctly, I had to implement a bunch of magic weapon/armor abilities, which is always nice.
Finally, I got about 50 more archetypes done. Unfortunately I didn't get a lot of time to work on magic items, deific obedience, or mythic path abilities. I'll focus heavily on those in the next release, so if you've requested some of those, hold tight - they're coming!
New Features
Multiplayer Mode!
Ability to create a “campaign“ which is the central hub for multiplayer connectivity. The campaign has a key players will use to connect to each other
The “campaign“ also doubles as GM mode, which gives them the following abilities
The ability to create groups of enemies to load up and launch encounters
Ability to create hoards of loot to dole out to players
Add your playable characters as NPCs to an encounter
View the GM cheat sheet
New sidebar on the right to view the list of party members currently connected, including their HP/Total, AC, and Saves
Initiative tracker that automatically switches to the sheet of the monster when it‘s their turn
Players have the following new abilities:
Cast spells and use class feature effects on each other at their own caster level
Give each other items via the same mechanism with which you move items to different containers
Limitations:
Some communal abilities can‘t be applied to multiple allies yet, but I‘ll add that functionality to anything reported
Players can‘t see enemies (or anything owned by the GM, like GMNPCs) in their list of targets yet
Coming soon:
Improved encounter builder (I‘m happy to hear ideas if you join the Discord channel!)
Random encounter generator by terrain, CR, etc.
Random Loot generation
Ability to target GM enemies/NPCs
Ability to edit custom bonuses and penalties
Cohorts can now be made Mythic
Siege Engines
Support for Double weapons with enchantments on both ends
New Archetypes/Prestige Classes/Items
Total Archetypes Remaining: 358
Cavalier Archetypes: Herald Squire, Honor Guard, Hooded Knight, Qadiran Horselord, Hussar, Musketeer
Cleric Archetypes: Lawspeaker, Roaming Exorcist, Scroll Scholar, Stoic Caregiver
Gunslinger Archetypes: Gun Scavenger, Gun Tank, Gunner Squire, Scatter Gunner, Siege Gunner, Wyrm Sniper, Verdivant
Hunter Archetypes: Totem Bonded, Urban Hunter, Verminous Hunter
Kineticist Archetypes: Cinderlands Adept, Elysiokineticist
Magus Archetypes: Spell Dancer, Spire Defender, Staff Magus
Oracle Archetypes: Enlightened Philosopher, Hermit, Planar Oracle, Pscychic Searcher, River Soul, Seer, Stargazer
Psychic Archetypes: Formless Adept, Mutation Mind, Terror Weaver
Skald Archetypes: Spell Warrior, Totemic Skald
Slayer Archetypes: Grave Warden, Sczarni Executioner, Toxic Sniper, Velvet Blade
Summoner Archetypes: Storm Caller, Naturalist, Story Summoner, Wild Caller (HotW), Wild Caller (ARG)
Swashbuckler Archetypes: Dashing Thief, Whirling Dervish, Windstrider
Unchained Summoner Archetypes: Devil Binder, Devil Imposter, Storm Caller
Warpriest Archetypes: Fist of the Godclaw, Liberty‘s Blade
Witch Archetypes: Havocker, Invoker, Synergist, Veneficus Witch
Wizard Archetypes: Elder Mythos Scholar, Instructor, Shadowcaster, Spirit Whisperer, Sword Binder
Belt Items: Elemental Earth Belt
Body Items: Druid‘s Vestment, Hamatulatsu Robe
Eyes Items: Lenses of Detection
Head Items: Bestmara‘s Tricorne, Maiden‘s Helm, Traveling Master‘s Turban
Neck Items: Mummer‘s Ruff
Ring Items: Ring of Evasion, Ring of Resistance +X, Sihedron Ring
Shoulder Items: Cape of Daring Deeds
Slotless Items: Bookplate of Recall, Broom of Flying, Dream Journal of the Pallid Seer, Evergreen Seed Pouch, Far-Reaching Sight
Tools/Kits: Arctic Kit, Barbarian‘s Kit, Bard‘s Kit, Brawler‘s Kit, Cat Burglar‘s Kit, Cavalier‘s Kit
Wrist Items: Bracers of the Avenging Knight, Vambraces of Defense
Magic Armor: Champion, Rallying, Expeditious, Bitter, Improved Shadow, Spell Storing, Titanic, Grinding, Martyring, Radiant
Magic Weapons: Countering, Defiant, Lesser Designating, Greater Designating, Endless Ammunition, Glorious, Sniping, Normal Sniping, Improved Sniping, Greater Sniping, Ki Intensifying, Lucky, Greater Lucky, Breaking, Shattering, Second Chance, Sonic Boom, Heartseeker, Spellstealing, Redeemed, Inubrix material
Other Items: Fey-touched creature template, Apostle Kyton template, (almost) All Animal gear, rolled in Clothing, Tools, Concoctions, Dragoncraft, Entertainment, Food & Drink, Siege Engines
Bug Fixes
Crossblooded Sorcerers/Bloodragers couldn‘t select their Bloodline Spell
Zen Archer‘s Way of the Bow now correctly selects the chosen weapon as the selected weapon for Weapon Focus
Efficient Quiver so longer causes an error when equipped
The Damage Resistance custom bonus wasn‘t allowing you to set the damage type
Pretty much every Advanced Weapon Training feat was not applying due to case-sensitive comparisons of the chosen weapon group
Dragonheir Scion was retaining their abilities from the previous bloodlines when switching to a new bloodline
Fixed ability to choose Tengu‘s Rogue racial favored class bonus and other similar abilities
Spell Perfection prerequisites resolve correctnyl now
Breaker of Barriers now correctly states Rovagug needs to be the deity of the character
Master Rogue/Ninja Talent for Slayer Talent was not indexing to the talent correctly
Unsworn Shaman could not choose their wandering spirit
Fey Spell Lore was not adding bonus spells correctly
Robes of Xin-Bakrakhan now can be equipped/unequipped
Psychic Discipline spells now display correctly (please re-choose your Psychic Discipline for this to take effect)
Fixed a calculation error that occurs when a character has max ranks in a skill and equips a headband of vast intellect with that skill
Duergar can now take Dwarf favored class bonuses
Hippogriffs are no longer Hippocampi, and are correctly categorized as Mounts, alongside other Monstrous Mount options
Silver Balladeer no longer removes all instances of Versatile Performance - only the 2nd-level one
Esquire Cavalier no longer loses Heavy Armor Proficiency
Sorcerer archetypes that force a specific bloodline no longer crash the browser
Slayer talents reliant upon the default ability (int) no longer cause an error
Fixed the ability to choose a mount when multiple companions qualify as a mount
Fixed the ability to wield a lance one-handed while mounted
Many other bug fixes I unfortunately forgot to track
UI Changes
Homepage overhaul! Hope you like it :)
You can now view everything you need to know about a skill by clicking the skill name in the sidebar
When viewing Max Dex Bonus for AC calculation, Max Dex and Encumbrance now show whether they are affecting the calculation
Small amount of keyboard shortcuts: Esc exits a dialog, B opens the custom bonuses dialog
On wide enough screens, the HP input will fix its position and always be available to update
Cards with Ranged Touch or Touch attack values now provide a rolling option