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High Level Roadmap

This could take me months or a year, but here's a high level list of things I am planning to add to Farm RPG.  This list is subject to change!

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PHASE 1 STUFF

Horse Stables
You will be able to buy (or maybe breed) horses.  Horses will have stats like speed, endurance, etc that will be increasable by feeding them crops or other things.  Horses will have XP levels also and potentially be raceable via a Country Club in Town.

Fishing Baits
There are at least 2 new baits coming.  One bait will increase fishing XP and the other will increase fishing speed.  There are other ideas to have different hooks or lures to allow for double catches, etc.  The baits will come from the trout pond and other places (like exploring).

More Farm Additions
Pigs, goats, Quarry, seed germinator, farm house additions, flour mill, beer-making and many others are on my ideas list.

More Town Additions
Country Club and Clinic 

More polish and bug fixes
Especially as the game is growing so far I want to make sure it all works very well.  QoL stuff is very important to me too.

Farmers Co-Ops
Possible clan system for farmers.  Shared farming, Co-op LBs and more.

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PHASE 2 STUFF

Phase 2 stuff happens at some point, but I don't know when.  It's more of a 2nd half of the game set of features that are meant for the player that is level 50+ in all skills.

Mining
New skill and system.  There's 2 or 3 ideas on how to do this and I haven't landed on what I like the most.  Mining would lead into combat as well.

Equipment / Blacksmithing
You are making shields and other things, so why not make armor, weapons, etc?  Then you can equip these things to give you some attack/defense.  Some equipment could help your fishing or exploring too.  

Combat
This is really rough, but combat could be like how I did it in Titan Conquest, but much more light and less grindy.  TBD here still.

Cooking
Add a kitchen to your farmhouse and ovens.  Ovens cook food over time from ingredients you throw in.   Meals would be produced that have effects in combat, fishing, stats, etc - a whole new world of things.  

10 more Runestones!
There will be 10 more Runestones hidden around the game that will lead to something cool also.

Farming Prestige System
Still in very early planning stages.  The idea is you fully reset, except maybe you keep what you had in the Bank and can use that money to unlock new farm types when you start over.  The farm types could provide special benefits or even make the game harder to progress through.

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AND SO MUCH MORE!!!

Farm RPG was supposed to be a simple game, and I want it to stay that way.  However, it's growing so fast and the ideas and feedback are flowing, so the game could get pretty deep over time.  I appreciate you reading this and supporting the game so far.



Comments

I know this was posted a while ago but I have something I'd like to add for the prestige system: make it require what can be considered completing the game, so all items all masteries maxed levels. Why? So that those who re-experience the game will have gone through the whole grind. If not as a requirement, please let it be a special kind of prestige that is noted. Sort of a "Top Tier Prestige on ", since it would be awesome to know that someone played through the whole game and then prestiged.

Jk love the plans you have

I’m not seeing Farm vs Farm on here? I assume that’s just after all this is done. My battle chickens are ready


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