- This is a video spoiler and you will find it in the link of MEGA! -
- If you are TIER 2 or MORE and you do not have my link of Mega send me a message and I will send it to you! -
- New video spoiler! (59 sec).
Description:
New progress in animation and edition in some models, from the update of the "Non" model, Update in animation of the project N°85 and some other things.
Next I will leave a summary of my activity:
- Updated the animation of all models from frame 8350 to 10140.
- General changes were added to the "Yuyuko" script from min 5:00 to 5:37.
- Backup was made of the save files of all the animations made to date 04/30/2023.
- The ik bones "fix" was applied for this wip only to the "pink" model this time.
- Render of all the animation made so far in a single video file.
- Render that has old animation, you can see why I am updating the animation.
Things to do:
* Continue looking for voice sounds to use in the wips and for the final video.
* Update missing old animation.
* Continue with the work of updating the models used in this project.
* Others.
Total animated frames so far is: 26300 (14:36 min).
Spoilers:
N°7 v(1.1): Mega (NEW!)
N°13: Mega
N°12: Mega
N°11: Mega
N°10: Mega
...
N°6 v(1.1): Mega
N°5 v(1.1): Mega
N°4 v(1.1): Mega
N°1, 2, & 3 v(1.1): Mega
Wips folder (Tier 2): Mega
...
All wips in a video: Mega
Old all wips in a video: Mega
It should be noted that most of the animation is old since this project was born about 2 years ago and at that time my style was simpler. One thing that happened is that as I made changes to the models the animation broke, this wasn't a problem as I was planning to upgrade the animation to my current style anyway.
Currently I have about 3 minutes left to update, then I would continue to do the introduction scene and face the final stage of the project, such as the camera animation, secondary/visual effects and final render.
Progress stage:
- [Planning & Animation] - | Details & Rendering | Final Edition in Vegas
Scene intro: 5 %.
Scene 2: 50 % (26300 frames).
PD: The wip title is "(NEW!) Pool W Alma, Yuyuko and Pink Maid 7 (1.1)".
Description:
- And made changes with respect to version 1.0, now version 1.2 is available.
Model post here.
Description:
I am making a port from unity to pmx through blender, I will leave here everything I did so far regarding this:
- Unity: I learned a method to pass models from unity to blender using a plugin through the .fbx (bynari) format.
- Some tests were done with the port with 3dxmax.
- Unity: Changes were made to the location parameters of the bones since when exporting it the model was displaced 90 degrees forward with respect to the armature.
- Unity port was made to blender.
- Blender: Made improvements with x, y & z alignment as the model exported slightly to one side.
- Blender: All the outfits were loaded in the same model.
- Blender: Some problems with weighing were detected.
- Blender port was made to pmx.
- Pmx: Horns and shoes were added, for some reason this did not happen.
- Pmx: Removed all extra bonuses that had no weighting.
- Pmx: parameters of parents and tails of bones were changed | Some bones were hidden.
- Pmx: The title of almost all the bones in the Japanese section was renamed in Japanese.
- Pmx: Outfit materials were hidden (this can be activated with morphs).
In my next post I will talk more in detail about why I am doing this port and other things.
FrickenBaka
2023-05-02 01:09:54 +0000 UTC