Sneak Peek: Favorite Tips - October 2015
Added 2015-11-01 16:32:34 +0000 UTCOur monthly roundup of favorite board game design links, delivered early for our patrons!
featured:
licensing:
- “Don’t just seek a license. Seek a great partner for you and your game.” - Grant Rodiek
- Experiences from pitching to 16 publishers at Essen
theory:
- Richard Garfield on early and late playtesting, making a good design great, the "complexity budget" and more
- What to do about a broken game mechanic?
playtesting:
process:
- “Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.” - Jonathan Bouthilet
publishing:
- What it takes to get a game into a mainstream retailer
- Ways to save money on manufacturing: box size, card count and punchboards