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Reasons why I stayed in Unity.

Hello guys,

Some people are asking me why I continued with Unity and decided to respond once and for all.

The first reason is that I do not master the Renpy tool or another one.

I'm also more familiar with the C# programming language, as I'm an Enterprise Systems programmer, so I've seen Unity better.

However the main reason is the complexity of texts, dialogues and how they behave. You should remember how many bugs they had in the past that were due to errors in the dialog tree, I writed dialog for dialogue, just like Renpy. Today, I've created a small system within Unity that guides the dialogs through Nodes, so I can visualize their behavior, where each one goes and which ones are connected to it, see the image.


In addition I also created a monitoring system of variables, yes, my game there are MANY variations that inform how the behavior and effects of the speech will be. The old version, I had many variables and I could not remember at all or determine if some of them were actually being set or not. With this system I created I can know all this, besides creating new variables and groups of variareis without problems.

Another positive point of Unity is that I can create small programs within it, such as the behavioral system of the characters, notice that the expressions and poses during the conversation with Lindsey in the Train are random. This allowed me to save time, because in generic speech like this I can simply "turn on automatic mode" and I do not need to set which images and expressions will be displayed during lines of text.

I do not know if Renpy provides a similar tool, but even if it provides that, I do not see why migrating to Renpy, after all I would only waste time having to learn a new tool.

In addition, I plan to customize the game system and improve it. I am already implementing that system of "pass fast" the dialogues.

Thank you all! Hug!

Reasons why I stayed in Unity.

Comments

I agree Unity can be a great story-type game.

I love to see a good game plot back on feet again and looking better than ever before. Trust me Genesis 8 models looks much more realistic. As a new game developer myself, I was unsure which one to pick.. Unity: 100% experience coz of C++ and C#. Unreal: 100% experience coz of C++ and C#. Renpy: 0% experience. don't know anything, but heard good rumors about python implementations. Still, I have chosen Renpy. Today, 6 months later, I start to be unsure coz of how Renpy behaves with "old saves"... So the content is; stick with what you're familiar with.


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