Hello, I'm still here adjusting things
I still have a route logic problem that is affecting actions during the scene Anny sleeps on the couch.
I'm here working on it, but I have to let you know that maybe everything is ready tomorrow. Also, I'm seeing that I need to render the event on the bathroom floor, it was not cool, in an attempt to make it faster, the images were grainy and ugly, I had seen it, but they are bothering me now.
I will try to explain what is happening:
Remember that actions on the couch and in the bathroom with Anny needed the player to "hit" the correct choices to progress? (or he be launch to begin scene again)
Well, that gave me a lot of work on the old version because i had done action by action and was testing right away. Well, now I have tried to create a small system that interprets a spreadsheet of actions (true or false) and creates runtime routes, without me having to do it "peer to peer". The problem is that this is giving an error. I will give up for now and do the "peer to peer" actions and i'll do this system when I have more time to spare.
Hello people
The update will be ready tomorrow night (Brazil time).
I will send the texts today to the translator (new translator, I already agreed with him, he said he will give me everything in one day)
Well, I'm now adding small renderings of expressions to the characters and finalizing the montage of the last scenes. (bathroom and hallway of the building hall)
Tomorrow I will need to add the sounds and test.
Naturebee
2019-09-16 20:53:38 +0000 UTC