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Proposal for Restructuring Support Tiers

I hope you're all doing well and enjoying the content we share here. Today, I'd like to share an important update about our support tiers.

As always, our goal is to maintain a solid and sustainable foundation for the project in the long run, ensuring that we can continue to offer the best possible content and experience for all of you. With that in mind, we're planning a restructuring of our support tiers.

Upon reaching 500 paying patrons in tier 5 or above, we'll be opening new promotional tier categories with a limited audience and lower prices. This will allow us to maintain a manageable number of active patrons and ensure that we can continue delivering value to all of you without it becoming costly in the long term.

Upon reaching 500 Active Patrons ($5+):

Upon reaching 1000 Active Patrons ($5+):

Upon reaching 1500 Active Patrons ($5+):

Upon reaching 2000 Active Patrons ($5+):

We understand that changes may raise some questions, but I want to assure you all that we are committed to maintaining transparency and open communication throughout the process. We're here to address any questions or concerns you may have.

Thank you immensely for your continued support and dedication to the project. With your help, we can ensure that we continue to grow and thrive together.

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Please let us know your thoughts on these changes by responding to the poll below:

[Poll]: Did you like the proposed changes to the support tiers?

Comments

I agree that consistent product is what is most important. I wouldn't overcomplicate the tiers. Your game covers a lot of categories with heavy choice based content. I would be more happy to see that if you reach a certain level, you can output more scenes etc that can accommodate all the different paths. I'm more looking forward to the m/m content but understand that the m/f and bender content is also a main part of the game.

j j

Perhaps Google translator does not convey it accurately)) I meant that people are willing to pay when they often receive the product) People do not like to pay and wait for a long time) I hope the meaning is correct now)

Max

Maybe I didn't quite understand what you meant. But I should point out that the real intention of the proposal is to dilute the current amount to a greater number of people, making it accessible to as many people as possible and making the project's revenue as solid as possible. Reducing the monthly amount would only reduce the project's earnings, which I will be willing to do if I can maintain a solid collection each month.

GreonoGames

I would like to note that such ambitions will have to be confirmed by serious content. Otherwise, 2-3 months and people will unsubscribe.

Max


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