Put tanking out of its misery
Added 2017-06-05 21:00:01 +0000 UTC
by Matthew Rossi
I have played World of Warcraft since its inception. I have tanked that entire time. I have tanked in every expansion, and until I started to go blind I tanked the hardest fights the game had to offer -- and even with my eye difficulties I've tanked up to Heroic Nighthold thanks to friends. I've been at this a long time, and I've seen the ways the game has changed its model for tanking design and how tanking works.
Tanking right now is about as well designed as I can imagine it being. Active mitigation is a great model for how a tank should focus his play, putting survival in the hands of the tank to a degree. (I'd argue that it was a bit better in Warlords, but the basic design didn't change, just how it was tweaked.) I'm a big fan of the AM model, and I generally like how tank classes work right now. (I have first hand experience with Blood DK, Prot Warrior and Brewmaster Monk.) So when I say it's time to drag the role of tank out behind the shed and dispatch it quickly and as painlessly as we can as if this were the end of Old Yeller, I'm not saying it lightly.
Tanking right now is the single biggest bottleneck to groups getting filled at the five man level. It's the target of mass player discontent, whether it's because it's viewed as 'too mobile' or the arguments over tanks pulling dungeons too quickly. Tanks are the hardest for raids to replace, they're often the ones who feel the most pressure at every level of WoW. I've been a MT, an OT, I've been the DPS player who had to step up and tank to keep his guild progressing. I've done all of these things. And I say it's time to change the way World of Warcraft handles threat, healing, and player responsibility so that one set of shoulders isn't holding up so much of it.
Yes, there are players who are amazing tanks. I've known many. Women and men who have stepped into the role and practically carried their raid to glory, who show up in a five man and calmly lead the way through. I respect anyone who steps into the role. But the fact is, it's time for DPS players to learn what a world without tanks is like. It's time for group content to mean players have to be somewhat responsible for themselves instead of getting to get behind the mobs and DPS freely. I've seen much resentment over tanks pulling too quickly from people who often run ahead of the tank and pull for her or him if they don't do it first -- its time for the game to allow these players to tank it themselves.
Games like Destiny 2 don't even have tanks or healers per se -- every class is expected to see to its own survival to some extent. Sure, World of Warcraft is rooted in a design going back to the late 90's and has an expansive class/spec system that would be nigh impossible to retrofit to such a design, and I'm not arguing it should. It would be ludicrous and would wipe out a great deal of what players like about the game.
Tanking can be an incredibly fun experience. But it's clear that some players find the combination of survivability and mobility that some of the specs (I mean, not Blood DK's or Prot Paladins or Guardian Druids, or even Prot Warriors... and really, Brewmaster Monks just have the same mobility every other Monk has... and Vengeance DH's are not really more mobile than other DH's either -- now that I think about it, does any Tanking spec have more mobility than the non-tanks in that class?) have. So rather than force the inequity of one player in a group taking all the damage, I say it's time to let everyone take the damage. That way, we can all be equally mobile and equally survivable and the healer can try and keep four players from dying at the same time.
Unless we abolish healing too, I suppose. That'll show those uppity healers. I look forward to the next expansion, where LFR plays out like 25 people trying to do multiplayer Diablo 3.
My guild has never had a problem with getting tanks. It has always been an extra healer and reliable dps that would kill our progress. Drives me nuts.
Russell Tillery
2017-06-06 21:05:24 +0000 UTC
I understand the frustration. I mained a prot paladin in Vanilla , BC, and Wrath. Bailed to a resto druid during Wrath because tanking didn't mean making decisions any more. Now it was all about AOE dpsing down the packs of mobs, so you as the tank needed to maintain threat on EEEEEEVERYTHING and hope the healer could keep you up.. Now I'd hate it because the AOE part is STILL true, no matter what Blizzard says, but the pressure to keep constantly moving without ever catching your breath makes it stupidly stressful. However, that being said, to eliminate tanks means giving more survivability to your DPS classes. Being able to do more damage AND survive is a huge shift in the class balance of the game, far beyond dungeon play. I think in general making characters tougher would be nice, but that's because I play a healer now and too many people STILL get one-shot or two-shot before I can get a big heal on them.
Mark Lautenschlager
2017-06-06 18:46:37 +0000 UTC
Removing the tank requirement for dungeons would be excellent (especially if they reintroduced Gladiator stance for warriors and gave other tank specs similar abilities). I actually can't stand doing raiding as dps though so I'd probably fall back to only doing a raid once or twice on lfr. Having a boss or two within a raid that had no specific tanking role would be fun though. Closest I can think of to that was the ToC"PVP" battle.
Francis Di Domizio
2017-06-06 11:56:37 +0000 UTC
I haven't done much tanking in Legion.
I started off OTing when Nightmare came out as a DH. It was kind of fun.
The popularity of the class (we always seem to have a 100 DHs for pugs) and the fact that we had soo many Leather wearers had me change.
Plus for rp, I just don't like being so dark and brooding.
Anyways, I used to love warrior tanking. I have half a dozen warriors on various servers between 100-110. I loved glad spec, SMF, and prot was something I could just pick up and smash faces with.
Like I was so wreckless with prot warrior. My friends were all, "Isn't tanking hard?" "Nope, just put on some good music, then charge into the bad guys and mow'em down."
There was an ebb and flow to mitigation and I love picking up loose adds like, "Nope, where do you think you're goin!?" There's a certain satisfaction when your friends and guildies depend on you, and are grateful that you ran them through whatever it is.
But I hate prot in Legion.
I don't know why. It doesn't seem like a lot has changed. I can't pin it.
I don't like that absorb pain or whatever. I don't like pooling my rage. Maybe these are things I was supposed to do, but just never did.
My first time playing prot warrior, I read guide after guide. My job was to tab target all the mobs, sundering their armor one at a time while thunderclaping. Intercepting for the good guys, charging the bad guys, throwing taunts halfway across the room.
I just ran in and used whatever tools I could to round everything up and survive.
Now it's just boring. I don't like it. It leaves a bad taste in my mouth.
I've hopped around 8 max level alts. The best geared is still my warrior, but it's Fury spec. I might try out tanking on another class, maybe that'll help. No pally because Light is boring. No monk because chi philosophy. No DK cause I'm not rping an Undead. Sooo Druid? Nah, you can't see their clothes. Also I don't want to be a DH. -_- Warrior was the only RP class I liked for tanking. You may ask, "What does it take to be a prot warrior in rp?" I'll answer that: "You have a shield and a 1h weapon that you beat people with." That's boring now, though. Not the rp, never the rp. Just the mechanics.
Yeeeah, I'll just stick to dps for now.
Cuthbert Goodall
2017-06-06 09:27:40 +0000 UTC
I tanked on my paladin in BC and Wrath, some of the most fun I have had in WoW. But after they changed the tanking model in Cata I went dps. I have tried going back to tanking again, but it is just not the same anymore.
Markus Larsson
2017-06-06 05:50:28 +0000 UTC
I was off tank during Wrath since then I've been healing and dps mainly due to the fact that the guild I join has two long time bear tanks . ( both have been tanking since vanilla ) I personal hate people who pull before the tank and I have no issue with tanks learning I just ask that they at least have done the instance before as maybe dps so they the layout of the place.
Kathrine Matthews
2017-06-06 05:46:37 +0000 UTC
An interesting read Mr Rossi!
Wanderer Ziu'zin (CaptainCakewalk)
2017-06-06 00:57:50 +0000 UTC
[Disclaimer: Casual player, the highest content I've done is M+8] I like tanking. I'm the kind of person where no matter how many times I read Icy-Veins, my dps always ends up being mediocre at best so tanking is a good play style for me because I like thinking about mechanics, not just meters. However, I really (x100) like the idea of dps having to take responsibility. Missing a spell interrupt should give dps immediate negative feedback not make the tank go ouch.
George Lara
2017-06-06 00:36:15 +0000 UTC
What do you suggest instead?
Bruin
2017-06-05 22:50:33 +0000 UTC
The tank mobility thing is nonsense. Death Knights are still stuck in rp walking compared to every single other class in the game. I've tanked in every expansion, I tanked in EverQuest, I've tanked in every game I've ever played. It was always my favorite role. Being right in the front, controlling the flow and pacing of the run, not being afraid to run up and hit a guy. But I retired from tanking in this expansion. It stopped being fun in pretty much every way. I'm not exactly sure what it is or why but something is just different and I don't enjoy it anymore. Even solo Blood stopped being fun.
Matthew
2017-06-05 22:31:56 +0000 UTC