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Ask Shane Anything Questions Needed!

Last weekend we tried to do Ask Shane Anything as a live Zoom call podcast and no one was able to attend. This, after the previous recording only had two of you show up. So we're going back to the old way of doing things where you guys ask questions and Shane answers them when he has the time. Only patrons who pledge at $7 or more per month can ask questions, but everyone will be able to watch the episodes day one. So fire away and remember that you can literally ask him about anything you want. Leave your questions in the comments below and go!

Ask Shane Anything Questions Needed!

Comments

In the last Ask Shane you mentioned selling off your stuff when you retire which got me thinking, when do you think you’ll retire? What would cause you to do so? Considering everything you’ve been through with SIFTD, I figure it’d take a lot for you to finally call it.

NeO JD

Hi Shane, I've been a huge fan of your output since IW back in the day - thank you for all that you have done. My question really relates to the future of Siftd. I've been increasingly sorry to hear how difficult the financial situation has been for you. Is there any merit in the idea of focusing only on Gameface? This would surely be less work for you, and I can't imagine you'd lose many Patrons if you pivoted in this way. Do you have a mental deadline before which Siftd needs to make more money? I am going to ask a cheeky second question, if that's okay, but feel free to ignore if I'm pushing my luck! The idea of investigative journalism and the games industry has always intrigued me - particularly when it comes to leaks. I suppose I question whether they're worth it. I can sort of see it from both angles. Can one make the case that the hundreds of people working on a game have the right to release information about their product in whichever way they see fit? And actually, is it sort of unsporting to leak information for the sake of it? Of course, exposing workplace injustices is an entirely different situation, and that's where I see the profession's importance in the gaming space. And I understand, too, that this notion may look like one is genuflecting at the altar of big business. But, surely, the workers, too, would like their product to do well. I remember you and Matt having a good conversation about this post the CyberPunk thing - I'm interested to know your position these days.


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