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Full Building Destruction Test

Why is this shit so hard!?

It also runs very poorly and requires baking. The objects "pop" at different controlled times that I haven't adjusted yet for anything specific.

But man. So much crashing and mesh repairing. Despite the progress so far, I might have to look back at UE4 Chaos again. See if that's been updated. Currently this workflow path is exactly everything I feared about making better destruction and all the steps to get there.

It works but it's extremely draining. I like the path of least resistance and this just has a bit too much. Great for interactive results though.

Full Building Destruction Test

Comments

Blender fracturing can't have open holes on a mesh or the fracturing messes up

AZmaybe9

What are you having to repair about the meshes?

Slice Of Size


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