The Avali are a race of small, raptor-like fluffy aliens from a frozen moon named Avalon. How come there are no Avali models that actually look like raptors, then? Introducing: the Javali, my own personal take on the Avali species. With a sleek and lean body, forward facing eyes, sharp teeth, and four sensitive ears, these are agile predators with a deceptively cute appearance. Boop with caution, you might lose a finger to that toothy grin!
You do NOT need to download dynamic bones if you're planning on using VRchat. Physbones (VRchat's version of dynamic bones) is included in their SDK!
Thank you to RyujinZERO for creating the Avali species, and @DragonSkyRunner for the digi leg tutorial
Join my Discord to report bugs, see bugs that have already been reported, and hear about updates as soon as they're posted!
Gumroad sometimes denies transactions for my products. If you're having trouble buying this product, try my Kofi shop instead.
Kofi ShopNo refunds will be given due to the digital nature of this product
Thank you for buying the Javali! Your support helps me create more models and keep them updated. If you are having trouble getting the model set up, join my discord here: https://discord.gg/KQbEZ9b
Join the VRChat group!
Come by for meetups and other javali enthusiasts! https://vrc.group/JAVE.7958
Renamed "Toe curl type" to "Toe physics mode" to clarify what it does
Toe curl is now set to anim mode by default. Using the toggle now sets it to physbones mode
Fixed the sleep toggle not working
Fixed the snarl radial not working
Fixed the ear puppet not working
Fixed a slight twitch in the ears when using right hand gestures
Fixed hands not animating during expression animations
Fixed eyes shifting backwards on the chubby blendshape
Fixed ear jittering while using gesture expressions with the ear twitch system on at the same time
Ear twitch system is now on by default
Reorganized blendshapes on planti version to match the order on the digi version.
Moved head changes on femme blendshape to their own blendshape aptly called "femme headshape". If you want to use the femme headshape, make sure to use this blendshape as well as the normal "femme" shape.
Changed the femme headshape slightly so it looks and animates better
Changed rotation constraints in digi legs to VRC rotation constraints
Added new expression for thumbs up on both hands. This should fix the eyes having 2 blink effects layered over them
There was lots of stuff left not working from the last couple of updates. hopefully this covers most of the big stuff!
Fixed hand gestures not working for non-Index controllers.
If you've modified your FX controller and want to apply the fix, delete your old left and right hand layers and use a tool like Avatar 3.0 Manager to merge your controllers together. Or, add the vrc proxy animations to your empty gesture states if you know how to do so.
Reorganized the Unity project file a little bit
Renamed "mint" textures folder to "Body"
Renamed "receivers (depreciated)" contact receiver to "Foot receivers" as they aren't really depreciated anymore
Tweaked toe physbones to not flop around as much when sticking your feet upwards
Added a new physbones object ("Feet") that separates the physbones for the toes to their own object
Added toggle that controls toe interactions so changing the system doesn't require fiddling in Unity. Physics mode is on by default; toggle "on" to switch to animation mode.