hey it's been a while since i was active here, thank you for your patience and i come to you with the first LumenRTX 1.0 compilation (no beta). A few important things, this version only contains normalmaps (heightmaps will come later, I work on normalmaps mode first) (also, check out my discord where I keep writing about what I'm adding https://discord.gg/swfXkqchxz ) here you have a changelog (that may not contain something, I might have forgotten something)
Normalmaps:
- new Quartz Pillar normalmap
- new Block of Quartz normalmap
- new Quartz Bricks normalmap
- new Smooth Quartz normalmap
- new Blocks of Copper normalmap
- new Purpur Block normalmap
- new Cobblestone and Mossy Cobblestone normalmap
- new Stone Bricks, Mossy Stone Bricks, Chiseled Stone Bricks, Cracked Stone Bricks normalmap
- new Polished Blackstone Bricks, Cracked polished blackstone bricks normalmap
- new
- new Mud Bricks normalmap
- new End Stone normalmap
- new Pumpkin normalmap(experimental)
- new TNT normalmap
- new Bricks normalmap
- new Barrel normalmap
- new azalea and flowering azalea normalmap
- new Tripwire Hook normalmap
- new Gravel normalmap
- new End Rod normalmap
Surfaces:
- more metallic Trapdoor handles
- more metallic Tripwire Hook
- more metallic End Rod
Light sources:
- Candles Support added(unfortunately they will not work, due to a game bug, but if mojang fixes it, they will start working)
- Campfire glow brighter and different (better) color
- Fire glow brighter and different (better) color
- Soul campfire glow brighter and different (better) color
- Soul fire glow brighter and different (better) color
- Fire glowdifferent (more red) color
- Redstone lamp glow brighter and warmer
- Beacon glow brighter
-Glowing lichens glow a little less and more green color (the previous brightness sometimes made the caves look strange)
- Sea lantern glow brighter now