The promised day is finally here!
I've crunched and bugfixed till last minute, but the Tech Demo is finally here!
The intro cutscene did not make it in on account it crashing the project, but plenty of other fixes and improvements are in! I've combed through the growing system again, weeding out bugs and foolproofing it as much as I can. Others systems, like adding more stuff to the store inventories, sticky FX and widget blends, Gallery system!
There are some issue though:
- Some animations are scuffed, there's some weird export/import issue that makes them deform improperly, I'm very sorry for these, but I can't postpone the release because of that;
- Outside ropes will just go straight through meshes right now, I haven't come up with a visual collision solution yet;
- There might be some typos or weird dialogue lines here and there, I've accidentally spent too much time making bubbling particle effects and had not time to properly proofread.
- You can probably break something if you try to click around furiously.
- No Saves and No Sound!
Other than that, I've tested the progression a number of times and it works all the way through. Be aware that you can run out of money and softlock yourself, however all scenes you unlock are added to the gallery. So even if you have to restart you're still making progress!
Please have fun and tell me if the game breaks completely, it is very possible to release a patch for this in case there's a game-breaking bug! Otherwise, I need to get a drink. I'll write up a walkthrough tomorrow, in case the game is too confusing.
If you're stuck, try exhausting all of the dialogue.