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Slimechemy from patreon
Slimechemy

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Fresh Effort

Here's what's happening this week:

- Major work on the Forest and Garden locations, it still needs the ground coverage. I'm trying to come up with a good grass solution that won't warm up PC's around the world, but all of the background cutouts work great, I'll probably create a couple more with single trees and whatnot;


- New widgets! Including new alerts about new shop stock and new unlocked actions;


- New Dialogue Objects that is a cutscene player. It'll try to load the next text object if needed, after the cutscene is done!


- Irene's got her story beats fixed up and new items added and connected!

With all of this done I've realised one very important thing: "I don't really like writing". Nor i think it's particularly good, seeing how i enjoy creating assets and animations way more I've decided to not try and force to squeeze out a story (and it really is a squeeze) and instead come up with a more emergent gameplay system instead. There's already a gift and disposition system built-in, I just need to add a list of unlockable actions with requirements and work from there. This is good news, as I only need to insert the important location unlocks, fill up like/dislike table and I can move on to the animation review and the release of 0.8. I'll try to tie loose ends in the coming week and as soon as those are done get up to re-checking and packaging what I have. 

There's still a couple of cutscenes, icons and data points to enter (for example, I want to add dyes to the shop) and once everything is packaged I can focus on new animations/slimes/bigger content. It's also going to be easier to package content from that point, which means more releases!

Fresh Effort

Comments

I'm doing this solo and that's why it's taking some time!

Never seen an independant developer so organized and methodical. I dig it. Are there multiple people working on this or just you? Hyped for the next demo >.>

Tacopete


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