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The Penultimate update post, or the curious case of the flyying beenis

Busy, busy, but here's some more thing I've been working pre-release:

- Cleaned up the save/load UI and functionality, made sure everything still works, even though I'm still scared it might break!

- Added more gallery categories to easier categorize scenes. I've just realised I haven't assigned the thumbnail icons I've made, but other than that the gallery is way more readable and usable now. I've also found and squashed a bug that overpopulated the lists with the same entries, so it's all prim-and-proper now!

- As I've been going over animations, I've realised I needed to add a "hide body" button, so I did! Now you can toggle the player body and off on the fly. Unfortunately this surfaced some minor animation ticks that were previously hidden (like the fingers ticking where you can't see), but they're all a quick fix;

- Some minor physics helpers, like giving the player's arms some physics driven sway when it's free. I'll also add a global physics flag to the settings, in case it causes performance/annoyance issues.

With these out of the way, I'm going for the last push and going to comb over the game and aim to release a Patreon preview version at the end of next/this (depending on your timezone) week. That will turn either into a patch and a full release, or just in a full release of 0.8 if everything is going good!

The Penultimate update post, or the curious case of the flyying beenis

Comments

Much Excite.

Tacopete


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