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Miegakure Video! The Lost Windmill

As promised, here's an exclusive first look at the "Lost" level in Miegakure. Please don't share publicly!

This level is what we refer to internally as a "Garden" level, which means it is primary not about a puzzle, and more about eye-candy, story, setting, and/or mood.

"Deep within the desert, lost among the sand dunes, you stumble upon a strange windmill."

The concept art is by Kellan Jett. Here is the blog post about it, titled "The World of Miegakure." It has interesting info as well.

I think this is a good level to start showing the game with, because it is one of the simpler ones, but there's so much cool stuff going on even so.

One important such stuff being the slicing of the NPCs dynamically even as they animate. (They are filled with a gray color to not be super gory, ahah) It was certainly not trivial to get working, but I think very worth it.

And so much other stuff?! What do you notice?

(As a side note, I can't help but notice that it is missing a metallic sound for the turning of the windmill? I could have sworn we had one... Also I changed the way the astrolabe works a bit to make it clearer and more consistent with other things, but now it needs a polish pass.)

[Temporarily disabled, will be back soon, sorry about the inconvenience]

Miegakure Video! The Lost Windmill

Comments

Yes. However it could be slightly more correct, but it's really difficult to do that well given hardware limitations.

Holy s**t! The lighting in particular blew my mind.. the shadows correctly reflect the geometry even while changing the 3D slice basis!!! Am I correct in thinking all the shadows are dynamically computed? What a technical marvel, especially considering how high the shadow quality is. (I guess the shadows have been correct for a long time... but for some reason I just really noticed it in this video.)

Benjamin

I've noted, even since your broken wall puzzle video, how the music in each level contains channels only audible once you've rotated your hyperplane into a particular axis/stepped into a new part of the level. This is a brilliant concept and very much aligns the exploration of a higher-dimensional space to the exploration of the music in all of its "dimensionality" too. I happen have some weird form of synesthesia where especially vivid musical pieces are like little rooms or spaces I can explore. Music may be continuous in time, and we only perceive a slice of it at any given instant, unlike a picture, but familiarity with the whole structure of a piece makes perceiving it in its totality, and ascribing some abstract shape to that form, possible. What you've done here is made it possible to physically explore the music just as with the space itself.

Oh, I see! Thank you. Just the tip of the iceberg!

The 4D rotations always look awesome, but this looks pretty in terms of the colors and shadows, as well. The design and feel are great, too.

This is with YW rotation, but you mean arbitrary rotations?

This looks awesome! I think it looks pretty even without the rotations.


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