Hello hello!
I just got over a killer bronchial infection. Took me out of commission right after I did the update (I had a feeling it was gonna get the better of me) and I'm glad I did!
Anyway, I'm back into business and working on the game again. Fixing up and cleaning up Chapter 1 from the original game build. I'll get to writing the new scenes for Chapter 1 in this update next week. I have at least one planned with Linnet, who makes her debut much earlier than I had originally planned in the outline. :D <3
I have made some additions to the game and I hope it will bring some more depth and fun to choices. I'll list them down below along with some screenshots.
CHANGELOG:
Mandatory Adult Character Creation:
I fucked up the hair length variable in the Childhood CC. It's fixed now with a patch for old saves, but will it work? who knows.
Added in new variables like Breasts and Chest size
For biologically male characters, you'll be able to customize your 🍆. How in depth will it be is gonna be determined by the tumblr poll.
I'll add more options for piercings and tattoos.
If people have more requests, i'll gladly add them in.
Character Stats
In addition to the Leadership/War Effort Stat that tracks Military/ArcaneSciences/Politics, your MC will have their own set of stats that you'll be able to raise through out the story. Each background (Soldier, Scholar and Diplomat) will have their own starting base stats.
VICES: Vices are, well, your vices! A bad habit that your character has gain through adult hood. It can range to sex, (light) drugs, alcohol, binge eating etc. Im taking suggestions if people have them. I haven't coded them into the game yet!
Armoury System
I'll be introducing an inventory system called the Armoury. Items and Equipment you'll gather throughout the game will be stored in the Armoury where they can boost stats, unlock hidden routes/doors/passages etc.
D20 Roll system
Some interactions will cause a stat check to be rolled. The outcome will determine how things play out based on your stats.
Player Info screen has been updated to account for these changes. I plan to work on the Cast sometime next week.

