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NickSav

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Growing Rivalry 3.0 Test

Hey everyone!

So, I think 3.0 for Growing Rivalry is at a good point right now that I can post a "Tester" build. There's probably some bugs still floating around but for the most part it should all work fluidly (possibly slightly laggy in some areas cause there's just so many pictures...)

The card guide will come out soon. It just takes ages since I added so many cards and I want to make sure it's formatted kind of nicely. I'll be adding a small section on where each character appears too and some extra information.

As for a changelog.
Lots, too much, heaps.... It's easier for you to just boot up the game and play.

Some of the MAJOR changes though:

- Proper endings (they work this time! promise....)

- New characters (Hidden characters and regular ones)

- Ally System (you can talk to someone once during each time block - select the right option will booster the relationship counter - it's hidden - once it hits a certain amount, talking to them again will trigger the alliance flag)

- New Maps (i re-did the map system so all contestants can appear at any time of day in all locations.)

- Cards.... So many cards.... (I added a shit load of cards. like A SHIT LOAD... 3 new sets - Gamblers, Dimension, Demons - Added additional cards to Fairies, Machines, Gladiators and even the base set. PLUS some super secret (but not well hidden) cards that are really powerful but need a huge Deck Cost investment)

- Lottery is now drawn daily regardless, it has been replaced with Blackjack. 

- All characters have 7 sizes minimum. All their battle moves have been changed and reworked so they should pose a higher challenge (Especially some of the bigger characters....)


WINDOWS LINK:

https://mega.nz/file/CNVHkCzK#_bVdLCR5Ie802tHijY02EFUQRn7yM-HkBDWBNAOnqKU


MAC LINK:

https://mega.nz/file/qA9GEZqJ#O8MZbCWMBP8neUPCsmN6f-WfeN4jR0V89R_---8fNv8


So hopefully you guys enjoy! This isn't the "final" build for 3.0 but it's probably fairly close to what I'm looking at.

As always, I appreciate the support immensely and couldn't be doing this without you guys! 




P.S:
Now... on a slightly sadder note, my sprite artist is going through some personal issues at the moment (No, I won't say what, not my place to), so the new sprites for growing vengeance will be delayed for the inevitable future. The game will still be worked on, that's no issue, but the sprites will remain the same (I will add the ones that are done though...)




Growing Rivalry 3.0 Test

Comments

That’s kind of annoying, must have forgotten to add the turn off switch. Depends. Problem is AI art is unpredictable at the best of times. I will play around with some images, and if it does work and I get something that’s somewhat reliable, I’ll throw it in. (You’re like me, you just want everything big…. :D)

NickSav

the game is awesome! i noticed you could talk to anya endlessly though, but it wouldn't give the alliance card i don't think. the choose your growth system is great too, but do you think eventually you could add one where it's mainly a little bit of everything? i know that might be too much to ask for, but it's a great concept. thank you for the update!

House of arima

Since you can't make Isabelle your ally, it's a little hard to get Lucile and Anima (S/L to make sure that she can survive).

Lee

Finally... This game is more roguelike now. The random ally events are really helpful and attactive. And here are the bugs (or todo?). Emmeline and Titania stack in the Gym at time 3. New NPCs won't challenge Valeria. (Laura, Kendra, Miku, Nina... maybe some hidden characters too) When you move from Home, the image of ally is not cleaned. When fighting Laura3, it takes Laura4 instead. (should be 235, not 236) And I found that Dominance has no effect. Is this unfinished?

Lee


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