Ladies and gentlemen it's a biggie. Cool new features post 1.65 public are coming in.
first:
What started as a what if experiment has become a feature i use almost all the time while driving. Speed DOF like we first witnessed in NFS Shift is now available with C13 AEGIS. A simple toggle in pure config, with optional settings for minimum and maximum speed of the effect, crash effect intensity and intensity of the blur.

If you'd like to use the effect in chase and onboard cameras as well, keep "Chase cam DOF" enabled. Impact effects are active in all car cameras, but canot be used in f5, f7 and track cameras.
There are now three tonemapping presets to chose from: Flimic, Flat and Colorsafe. Perhaps a bit counter intuitively, Colorsafe is even flatter than flat. The purpose of this preset is to preserve darks and highlights, giving you more freedom to do post grading, if that's something you'd be looking to do.
Filmic curve

Colorsafe curve

But the tonemapping changes don't end there.
C13 AEGIS never really did the tunnel exit blowouts as well as C13 Camera Obscura due to a different base setup of exposure, glare etc. But with a little tweak to tonemapping, this is now possible. Enable "Allow extreme Overbright" and get a retina melting white when leaving tunnels at daytime.

default settings

extreme overbright

And finally
There's a new user adjustment toggle, which enables the first WIP version of a modified fog. While I'm sure peter's implementation is correct, so to speak, I feel like it leaves a bit to be desired vibe wise. SLXCK inspired me to take another look at it with his work on SKY, and having seen how great haze can look for my latest yt video I figured, why not. It's a very simple approach focused on tweaking rather than a full reconceptualization, and it mostly adds a bit more fog where I felt the stock look could use it.
Default Pure in heavy rain

C13 Implementation in heavy rain

That's it for the new stuff, additionally I tweak the glare presets a bit, fixed some missing glare preset mappings, finally found and fixed a divide by zero issue, and tried some code cleanup.
The post with the download for patrons will be up shortly, this is a bit of a changelog and a demo of the features currently being worked on.
As always, thank you so much for your support.
ZC
2024-03-19 09:03:03 +0000 UTCLuis Rivas
2024-03-19 05:27:04 +0000 UTCZC
2024-03-17 22:03:01 +0000 UTCDuderof
2024-03-17 20:46:58 +0000 UTCZC
2024-03-06 14:38:00 +0000 UTCJorge Lage
2024-03-06 13:43:17 +0000 UTCFlorian Schmid
2024-02-19 10:15:58 +0000 UTCMarc
2024-02-17 23:43:52 +0000 UTCpidorojnik
2024-02-17 20:57:39 +0000 UTCZC
2024-02-16 06:06:13 +0000 UTCJorge Gonzalez
2024-02-16 02:41:13 +0000 UTCEwgenij michaelis
2024-02-14 16:47:37 +0000 UTCEwgenij michaelis
2024-02-14 14:13:54 +0000 UTC