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Game Design Poll - Game Direction

Hey guys,

So as I mentioned in my previous post, I was looking to start bringing polls / discussions to the followers & patrons of the project to  try and see if I can make some big improvements to the game to try and widen the appeal.

It has been brought to my attention recently that the game feels sort of aimless in the direction it wants to go (which I agree with). And I was thinking of how to remedy that.

This presents two options:

1 - I can either stay focused on the visual novel side of things and amplify features that benefit that style of gameplay. By this I mean having player focused choices that impact other parts of the story, having greater attention on sound, including voice acting (if we ever get there).

2 - The other option is to start focusing on the gameplay cycle and start bringing a real game out of what we have so far. The main focus areas for this would be the space and / or ground combat. Adding that to be part of the character's progressions (so some re-writes necessary). At the moment I'm leaning more towards ground combat so we can let character's personalities really shine there at times.

I'm also polling patrons separately as I also really value their input and will lean more towards their decision overall. But still want to poll fans and have their thoughts!

Please leave any thoughts or ideas you have to this in the comments or on the discord.

- Nergal

Comments

I do agree with this in principle. But I also feel like the vision of the game has been lost and / modified over time to the point I'm not even sure what's best for it anymore. I'm looking for guidance more so than 'tell me what to do' and will be taking any polls as such, not as a hard and fast rule.

I feel that it is dangerous to leave decisions like this to a patron poll. You know what you want the most out of this project, and I feel like it would be disingenuous for you to work on the game in a manor that you do not feel is your vision.

spyshadowbomb

I genuinely can't decide.

Joel Sasmad


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