MagicaCSG Feature: Discretely Sampled Spline
Added 2024-03-24 01:40:20 +0000 UTCAdded a discrete variant for swept volume mode (still optimizing the structure and ui).
Instead of continuous surfaces, it generates a series of slices along the spline based on selected C0/C1/C2 interpolation.
It has two new options:
1. slice count: defines how many slices between two adjacent control points (up to 15)
2.slice height: defines the height of each slice (triangle, hexagon, cylinder, rectangle profiles)
Bevel and round can also be applied to the slices.
Comments
looks interesting, i think i would be nice if we could apply also color gradient on it in the meantime I think i have maybe an idea for a indirect way to do this
basicquad
2024-03-24 22:36:12 +0000 UTCyou can use array duplication for that purpose (ctrl+shift+drag).
ephtracy
2024-03-24 20:16:16 +0000 UTCVery nice! I can hardly wait to give it a test
Pi Bi
2024-03-24 17:15:04 +0000 UTCIt would be interesting to explore the concept of the spline's slices being aligned to near surface. This way, we can put a row of buttons or stitching on an outfit. Or lots of panels along something. Just idle thoughts!
Robert Cummings
2024-03-24 15:09:39 +0000 UTCLove it! Great for ribbed hoses and other segmented objects. I hope we can play with it soon. 🙂
Metin Seven
2024-03-24 08:05:02 +0000 UTC